gamenacho 2013-04-30 01:02
I liked the rpg going into combat style, the button pressing battle was pretty tough, overall pretty fun
Foon → Ludum Dare Explorer → LD26 → Composition Number 10
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 1 | 100 | ||
| Humor | 221 | 2.33 | ||
| Innovation | 259 | 3.00 | ||
| Audio | 275 | 2.90 | ||
| Theme | 321 | 3.15 | ||
| Fun | 368 | 2.66 | ||
| Mood | 386 | 2.58 | ||
| Overall | 397 | 2.81 | ||
| Graphics | 523 | 2.09 |
I liked the rpg going into combat style, the button pressing battle was pretty tough, overall pretty fun
My game is also based off of Mondrian's work. I enjoyed most of the little mini games
Minigame combat is something I like, but it does get annoying. I found myself groaning when I couldn't avoid the enemies. Which reminds me, the fact that you move faster diagonally, while helpful when avoiding them, might not be something you guys desire. Also, I wouldn't have based so many minigames off reaction time. It sets you up for a very limited audience.
I made a game based off Mondrian and his De Stijl movement as well, so I was interested to see how you guys used it.
Really interesting combat mechanics!
interesting idea -- i like the concept of the game in a game -- little frustrating when the guys could catchup all the time -- could not figure out if there were other rooms -- nice effort everyone.
This is interesting. I haven't seen anything like it before. More minigames would have been nice. Good job :)
I didn't lose any of the battles but it suddenly popped up something along the lines of "You lost in combat" and then crashed my browser.
Otherwise nice :P .
I honestly can't really explain that xD
Thanks for all the comments everyone.
Neat idea; I liked the quotes. The minigames were a cool feature. I sometimes had trouble moving diagonally. Fun game - the ending was a little abrupt. Nice background music!
awesome game. I really liked the wario-ware styled minigames. The soudtrack was cool and it was fun. short though.
It's look like a kind of Wario ware with "Seven heaven" music.
The minigame style combat was rad (Disliked rock paper scissors though). I also really like collecting the quotes in chests. The enemies not being able to move diagonally made them a lot easier to avoid.
You could change the "red" for other collors to indicate which minigame it represents. Example: red = basket; purp = button smash, etc.
Loved the idea =O)
Really like the combat. Nothing better than repeatedly smashing a key like a mad man to give you the sense of winning. xD
Such a fun way to handle combat! The letter pressing minigame where you have to repeatedly press the letter that pops up was VERY difficult though and I always got slaughtered... DOH! Loved the quotes btw!
Hard to beat the letter-entry mini game with an AZERTY keyboard ;)
I thought the music was really nice, and the game was pretty good. I found moving between the mouse and keyboard a little jarring. If you could just move with the WADS, and replace mouse clicks with space press or something, I think the game would flow better. But still, a good entry!
I definitely enjoyed that and dug the music. Keep up the good work!
I like your concept, multi gameplay in one game is so charming.
Good job :P
Great job! The shootout minigame was a bit unforgiving, but challenging as well. Music wass pretty cool;)
I liked a lot the idea of minigames during combat =) gratz
Loved the music! Mp3 available? :) I also liked the mini games. Could need some polish, but overall very nice!
Good use of mondrian in the level design and an interesting twist on a rpg fighting style and puzzle/mini games, i like the atmosphere but would benefit from in game music
... I think I now have a broken keyboard ...
Wonderful music composition. If you continue to develop this, have you considered clarifying or simplifying the meter mini-game?
I love minigames! Congrats!
Very fun. The minigames were cool! I was able to avoid the battles pretty easily after a while, but the ending was great!
The web version has a bug where when I tried accessing the locked door, it made me keep walking past it. I couldn't stop walking :(
Fun minigames, and a nod to your use of Mondrian!
Sorry about that, I noticed that a bit late, but it is fixed in the Kongregate version if you want to try that.
The mini games were very tough and unforgiving. I tried to beat them but they were really hard. Then I tried to avoid most of them, but they are just not very avoidable at all. So it turns out very hard.
Then I apparently went the wrong way, into the door to the south but I had no key, still it went further automatically and never came back.
Nice idea with all the mini games though. Good work.
@joekinley Thanks for the feedback. I commented right above about the key issue, and its already been fixed on the post compo version. As for the minigames, a lot of people seemed to think that they were easy to avoid. Have you tried moving diagonally, because that seemed to work pretty well. Personally, I don't think the minigames were too difficult, with a possible exception being the button mashing one. Did you find all of them to be tough?
The idea of minigame battles is interesting, but the minigames themselves are a chore to play - and rock-paper-scissors is pure luck, which is more frustrating than anything. Also, the pop-up dialog boxes are incongruous - couldn't you have implemented those kinds of messages in-game?
And speaking of which, why is there an ellipsis in "You were defeated...in combat!" Was I supposed to believe I was defeated in some other context?
Some issues with the Kongregate version; it likely won't be working correctly right now.
There are just too many enemies which makes the flow limp throughout the game.