FoonLudum Dare ExplorerLD26 → Composition Number 10

Composition Number 10

By teamquadratic

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CategoryRankScoreCount
Coolness1100
Humor2212.33
Innovation2593.00
Audio2752.90
Theme3213.15
Fun3682.66
Mood3862.58
Overall3972.81
Graphics5232.09

Comments

gamenacho 2013-04-30 01:02

I liked the rpg going into combat style, the button pressing battle was pretty tough, overall pretty fun

saampahlavan 2013-04-30 01:14

My game is also based off of Mondrian's work. I enjoyed most of the little mini games

puzzlem00n 2013-04-30 01:25

Minigame combat is something I like, but it does get annoying. I found myself groaning when I couldn't avoid the enemies. Which reminds me, the fact that you move faster diagonally, while helpful when avoiding them, might not be something you guys desire. Also, I wouldn't have based so many minigames off reaction time. It sets you up for a very limited audience.

I made a game based off Mondrian and his De Stijl movement as well, so I was interested to see how you guys used it.

cherrynukacola 2013-04-30 02:46

Really interesting combat mechanics!

phocker 2013-04-30 02:50

interesting idea -- i like the concept of the game in a game -- little frustrating when the guys could catchup all the time -- could not figure out if there were other rooms -- nice effort everyone.

ahm99 2013-04-30 02:59

This is interesting. I haven't seen anything like it before. More minigames would have been nice. Good job :)

alexrose 2013-04-30 04:28

I didn't lose any of the battles but it suddenly popped up something along the lines of "You lost in combat" and then crashed my browser.

Otherwise nice :P .

teamquadratic 2013-04-30 04:29

I honestly can't really explain that xD

Thanks for all the comments everyone.

davedobson 2013-04-30 06:43

Neat idea; I liked the quotes. The minigames were a cool feature. I sometimes had trouble moving diagonally. Fun game - the ending was a little abrupt. Nice background music!

theninja724 2013-04-30 17:43

awesome game. I really liked the wario-ware styled minigames. The soudtrack was cool and it was fun. short though.

sylvain-p 2013-04-30 21:26

It's look like a kind of Wario ware with "Seven heaven" music.

phase 2013-05-01 03:44

The minigame style combat was rad (Disliked rock paper scissors though). I also really like collecting the quotes in chests. The enemies not being able to move diagonally made them a lot easier to avoid.

rzfmzn 2013-05-02 02:07

You could change the "red" for other collors to indicate which minigame it represents. Example: red = basket; purp = button smash, etc.
Loved the idea =O)

zyxer 2013-05-02 02:08

Really like the combat. Nothing better than repeatedly smashing a key like a mad man to give you the sense of winning. xD

cataclysmicknight 2013-05-02 02:15

Such a fun way to handle combat! The letter pressing minigame where you have to repeatedly press the letter that pops up was VERY difficult though and I always got slaughtered... DOH! Loved the quotes btw!

grouflon 2013-05-02 02:17

Hard to beat the letter-entry mini game with an AZERTY keyboard ;)

cahman 2013-05-02 02:21

I thought the music was really nice, and the game was pretty good. I found moving between the mouse and keyboard a little jarring. If you could just move with the WADS, and replace mouse clicks with space press or something, I think the game would flow better. But still, a good entry!

zatyka 2013-05-02 02:22

I definitely enjoyed that and dug the music. Keep up the good work!

kgs0142 2013-05-02 08:10

I like your concept, multi gameplay in one game is so charming.
Good job :P

stmatn 2013-05-02 20:19

Great job! The shootout minigame was a bit unforgiving, but challenging as well. Music wass pretty cool;)

davidemo89 2013-05-02 20:52

I liked a lot the idea of minigames during combat =) gratz

graytest 2013-05-02 20:56

Loved the music! Mp3 available? :) I also liked the mini games. Could need some polish, but overall very nice!

ariake81 2013-05-02 20:58

Good use of mondrian in the level design and an interesting twist on a rpg fighting style and puzzle/mini games, i like the atmosphere but would benefit from in game music

gamexcore 2013-05-02 21:00

... I think I now have a broken keyboard ...

ethankennerly 2013-05-03 05:14

Wonderful music composition. If you continue to develop this, have you considered clarifying or simplifying the meter mini-game?

dick_claus 2013-05-03 05:16

I love minigames! Congrats!

mebibyte 2013-05-03 05:18

Very fun. The minigames were cool! I was able to avoid the battles pretty easily after a while, but the ending was great!

davidpeter 2013-05-04 03:08

The web version has a bug where when I tried accessing the locked door, it made me keep walking past it. I couldn't stop walking :(

Fun minigames, and a nod to your use of Mondrian!

teamquadratic 2013-05-04 04:05

Sorry about that, I noticed that a bit late, but it is fixed in the Kongregate version if you want to try that.

joekinley 2013-05-05 21:08

The mini games were very tough and unforgiving. I tried to beat them but they were really hard. Then I tried to avoid most of them, but they are just not very avoidable at all. So it turns out very hard.

Then I apparently went the wrong way, into the door to the south but I had no key, still it went further automatically and never came back.

Nice idea with all the mini games though. Good work.

teamquadratic 2013-05-05 21:14

@joekinley Thanks for the feedback. I commented right above about the key issue, and its already been fixed on the post compo version. As for the minigames, a lot of people seemed to think that they were easy to avoid. Have you tried moving diagonally, because that seemed to work pretty well. Personally, I don't think the minigames were too difficult, with a possible exception being the button mashing one. Did you find all of them to be tough?

ryusui 2013-05-08 06:57

The idea of minigame battles is interesting, but the minigames themselves are a chore to play - and rock-paper-scissors is pure luck, which is more frustrating than anything. Also, the pop-up dialog boxes are incongruous - couldn't you have implemented those kinds of messages in-game?

And speaking of which, why is there an ellipsis in "You were defeated...in combat!" Was I supposed to believe I was defeated in some other context?

teamquadratic 2013-05-18 19:37

Some issues with the Kongregate version; it likely won't be working correctly right now.

brassawiking 2013-05-19 17:27

There are just too many enemies which makes the flow limp throughout the game.