FoonLudum Dare ExplorerUsers → mottmatt

mottmatt

Games

YearLDThemeGameDivisionRankOvFuInThGrCo
201224Evolutiondronepooljam2302.471.673.603.132.5330

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Comments by mottmatt

LD24 — Evolution

Aggrandize by phaze0 2012-08-28T23:01:00

No android here.

Winding of Isaac by TehSkull 2012-08-28T23:01:00

No android platform available for testing.

Out of the Sea by Uberi 2012-08-28T03:55:00

Does not work. Tested 'Windows' on a Windows 7 32-bit box.

Mutate by JPatrick 2012-08-28T04:10:00

Hey JPatrick, I ran into some trouble getting your game running. I'm testing this with a Windows 7 32-bit box. Here's some data:

# java -version
java version "1.6.0_31"
Java(TM) SE Runtime Environment (build 1.6.0_31-b05)
Java HotSpot(TM) Client VM (build 20.6-b01, mixed mode, sharing)

# java -jar mutate_windows.jar
Tue Aug 28 00:00:39 EDT 2012 INFO:Slick Build #274
Tue Aug 28 00:00:39 EDT 2012 INFO:LWJGL Version: 2.8.4
Tue Aug 28 00:00:39 EDT 2012 INFO:OriginalDisplayMode: 1920 x 1080 x 32 @59Hz
Tue Aug 28 00:00:39 EDT 2012 INFO:TargetDisplayMode: 640 x 400 x 0 @0Hz
Tue Aug 28 00:00:39 EDT 2012 ERROR:Pixel format not accelerated
org.lwjgl.LWJGLException: Pixel format not accelerated
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:228)
at org.lwjgl.opengl.Display.createWindow(Display.java:303)
at org.lwjgl.opengl.Display.create(Display.java:845)
at org.lwjgl.opengl.Display.create(Display.java:754)
at org.newdawn.slick.AppGameContainer.tryCreateDisplay(AppGameContainer.java:299)
at org.newdawn.slick.AppGameContainer.access$000(AppGameContainer.java:34)
at org.newdawn.slick.AppGameContainer$2.run(AppGameContainer.java:364)
at java.security.AccessController.doPrivileged(Native Method)
at org.newdawn.slick.AppGameContainer.setup(AppGameContainer.java:345)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:314)
at me.jack.LD24.Main.Main.main(Main.java:31)
at me.jack.LD24.Main.Frame$1.run(Frame.java:34)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Error starting Mutate
org.newdawn.slick.SlickException: Failed to initialise the LWJGL display
at org.newdawn.slick.AppGameContainer.setup(AppGameContainer.java:375)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:314)
at me.jack.LD24.Main.Main.main(Main.java:31)
at me.jack.LD24.Main.Frame$1.run(Frame.java:34)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)

3 Apples High by Dayko 2012-08-28T23:00:00

Very pretty, but my patience ran out by the time I got to level 2.

Improv by benderbinary 2012-08-29T00:42:00

I made it to the final stairs that climb off into the distance and couldn't figure out where to go / what to do next so I went back, jumped in the pit, pushed the ball, broke the structure, then got stuck, so then I quit.

The atmosphere is bizarre. While no effort was given to the theme I appreciate the randomness. The combination of high and low fidelity art assets was off putting at first but it I felt it fit the random nature of the world. Physics were buggy but easy to get the hang of. The invisible bounding volume of the sprite makes jumps awkward. It was worth playing and exploring and I had fun.

Psyco-Evolution by Romulus 2012-08-29T00:48:00

Dead link.

Dojo by Zemmi 2012-08-28T23:44:00

Once I figured out how to play it became interesting. Entering an no-win situation seems too easy, and the predator stops pursuing if there is only one unit left. Perhaps give the player a way to reproduce asexually to prevent this situation? The top unit on the right section of level 2 disappears if you push it into the door. Using a circle to push units around is unwieldy at first but ultimately it fed the sensation of being helpless as the predator charges. I especially enjoyed dodging the predator like a matador would dodge a charging bull.