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You are LunchLady
You are LunchLady
By nimblegorilla
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Humor | 320 | 2.67 | | |
| Innovation | 339 | 2.92 | | |
| Audio | 389 | 2.33 | | |
| Graphics | 394 | 2.85 | | |
| Overall | 673 | 2.38 | | |
| Fun | 690 | 2.00 | | |
| Theme | 741 | 1.85 | | |
| Coolness | 1048 | 22 | | |
Comments
Very cool. It is like a multi-sourced Pipe Dream in a way. I tried out every component I could find. No modifier for the yellow source? Seems like you get extra points for adding extra pipe (makes sense).
I would have liked more feedback from clicking the Finalize button. It wasn't obvious to me at first that anything happened. Took me a few tries to notice the score updating.
It would also be great to see the liquids flowing.
I enjoyed being able to just play with the different components until I ran out of cash. Much more casual than Pipe Dream where you are on a timer. That was nice to learn the new aspects of your game. For replay though, probably too casual and needs more challenge. As you said: more of an activity at the moment.
It took me a while to understand how it works. Once I got that the arrows showed direction, I tried some crazy path food processing.
Its the start of something. With a little wrapper, you could make some fun build puzzles. Do it under some $ and you've got some challenges.
Very steep learning curve, could use a better tutorial for a short game.
I swear one time I snuck into the back of my high schools kitchen and saw nothing but pallets of giant bags labeled SOY COLOR 13 TEXTURE 2 and SOY COLOR 4 TEXTURE 7 and so on...
Pretty good concept
ceronman
2012-12-28 16:53
Interesting concept. I was hard to learn how to play. More machinery would have made the game funnier. I had to turn off the music because it was driving me crazy.