FoonLudum Dare ExplorerLD22 → Space Rescue Mission

Space Rescue Mission

By olav_st

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CategoryRankScoreCount
Humor2182.22
Coolness27445
Community3182.55
Fun3282.38
Audio3762.09
Innovation3822.33
Theme4432.38
Overall4482.46
Graphics4512.31
Mood5651.70

Comments

ghostik 2011-12-19 18:58

I rescued 3 astronauts! :D Good game but orientation in space is a bit hard because you dont know how fast you are going until you hit Pluto :D. Maybye if the stars in background were not static you can always see how fast you are going.

Great idea with landing :D

pighead10 2011-12-19 22:12

Looks like it would have been a good game, but instakill planet bugs and crazy physics make it incredibly frustrating to play. Making some form of seeing how fast you were going would be good - nonstatic stars?

olav_st 2011-12-20 12:50

I have uploaded a new version with some bug fixes, I think the insta-death bug is fixed now. I also fixed the enemy spawning code. The source link has also been updated.

sliv 2011-12-22 12:48

I wasn't able to enjoy this game. I felt completely out of control; when you hit a planet, your ship shot into the other direction without any loss of momentum, making it feel more like pinball.

summaky 2011-12-27 19:24

You are missing the libjpeg.so.62 library in the 64-bit GNU/Linux package.

olav_st 2011-12-27 20:28

Fixed, added the library to the 32-bit version too

caranha 2012-01-03 03:10

Very nice! It was hard, but still felt fun while playing it. I like that you managed to put a mini-game inside your LD entry.

I would probably scrap the aliens part, they aren't really a factor in the game - the hardest part is navigating the planets.

Or you could tweak your world generator to avoid creating those maze of planets - it is a bit strange to see many huge planets hugging each other like that. :-)

Great game anyway!

scriptblocks 2012-01-07 04:02

I like it. Needs some kind of vector notification to show which way your going. Maybe star blur or something
Had fun saved two people.