martindilling 2014-08-25 03:02
Nice and simple idea, can imagine some really cool levels :P
Love the design, even though it could use a brushup ;)
Foon → Ludum Dare Explorer → LD30 → Light and Dark
By cobrajs
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Theme | 301 | 3.59 | ||
| Mood | 340 | 3.25 | ||
| Overall | 352 | 3.41 | ||
| Graphics | 445 | 3.24 | ||
| Fun | 464 | 3.14 | ||
| Innovation | 468 | 3.27 | ||
| Coolness | 1730 | 33 |
Nice and simple idea, can imagine some really cool levels :P
Love the design, even though it could use a brushup ;)
Good job! It's simple but nicely done.
I have seen a few variations of this idea, but this is the most cohesive that I've seen so far. Nice.
good game , like the idea and the design .
Think the controls is kinda hard have x or k to jump and space pause the reverse will be better :D
Interesting idea! I'd love to see what you could come up with for puzzles.
simple but cool game! a bit weird on the bindings but still a good game.
would love to see more puzzles for this game. good job!
Really enjoyable. Great idea!
I like the idea, and it's fairly fun. If you add a bunch of new levels, and sold it on the app store, you could make some money from it
Hi there. Like the graphics and mechanics. I thought the move sideways after jump was a bit tight, maybe make the jumps 10-20% higher (but I realise that might mean changing target heights). Shame no sound. Good job!
Like the concept, nice execution too. Last level was a bit of an issue because I felt I was exploiting the game to reach both exits, especially after I accidentally moved the dark cube inside an immovable box and couldn't get it out.
This is one of the more polished incarnations of this idea I've seen, but it doesn't look as if you had time to make puzzles that really took advantage of the mechanic. Last level I accidentally moved one of the blocks inside a box and thus couldn't solve it.
Nice little game. We need more levels!!!
Maybe also the jump could be a bit higher cause I was sometimes moving crates by not jumping high enough of them (or make that pushing crates is only available if your character is on ground).
It is slightly better than it would have been... down to the last two hours, I only had two levels built, and I had planned on just leaving it at that. Then I got that magic productivity boost that coding at the zero hour brings, and I added a few extra levels to it.
I'll have to look at the collisions between movable cubes and immovable... I built the puzzle in a certain way and had my own solution to it, so I didn't play test it happening any other way :P
Thanks for all the comments everyone!