Foon →
Ludum Dare Explorer →
LD24 →
Rainbow Morph
Rainbow Morph
By pwnmonkey
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 1080 | 14 | | |
Comments
More fun than I was expecting, once I understood the mechanic, and quite difficult. Enemies seemed to increase after death which was a surprising difficulty jump.
Something more than just the color in the background to indicate movement would go a long way. Felt like I wasn't moving in some moments.
I like the idea of collecting your enemies as armor, kind of has a Katamari Damacy feel to it. Lot's of potential!
tigerj
2012-08-30 04:49
threw a barrage of errors and then crashed in windows 7 64 bit. Something about Error calling finalizer closure. idk.
cobrajs
2012-08-31 00:14
I got some errors on the Zip file, couldn't unzip it in Linux.
tastive
2012-08-31 02:00
Definitely needs more of a concrete goal and a way to tell you're moving without enemies on screen, but an awesome concept. Procedurally generated baddies with various attacks based on your shape would make this an addictive-repeat play! Nice concept
cracky
2012-08-31 02:01
Could use some texture on the background to indicate movement. The other thing it lacks is some sort of "Direction" to it. Even something as simple as a score counter would eb nice.
bereuge
2012-09-05 10:30
The gameplay itself is pretty fun, but it really needs a goal, even something like, kill all the enemies. Good work though :)