FoonLudum Dare ExplorerLD18 → Alien Super Mega Blaster

Alien Super Mega Blaster

By codheadz

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CategoryRankScoreCount
Graphics713.05
Audio862.28
Community942.60
Fun1002.59
Innovation1012.88
Overall1032.69
Humor1081.80
Theme1132.94
Coolness166

Comments

pokute 2010-08-22 21:42

Simply nice graphics design.
Adding additional gameplay element would have helped a lot for sustaining interest, though.

codheadz 2010-08-23 14:21

Thanks for playing Pokute. Certainly could do with more game play elements, but had very limited time. Kept a backlog of things to develop and was strick in starting the next addition until I had finished what I was working on.

eli 2010-08-24 10:17

Love the graphic style! The shrapnel is really well done. Strays a LITTLE bit from the theme, but maybe more of that should have happened during this compo.

A little more randomness would have helped - or at least some kind of fighting back of the aliens. As it is, the aliens are very passive and do not pose a threat once the concept is understood.

Good job considering time constraints.

speciesunknown 2010-08-24 15:52

Unfortunately I couldnt run this, although I did get the idea from the video. I gave 2 for innovation due to the schrapanel mechanic. An interesting if indirect take on the theme.
I love the graphics; I might consider a similar style next LD :P 3 stars for that.

moop 2010-08-30 10:18

Nice graphical style and the game was fun to play. It was cool that with a well placed shot onto one of the flying saucers at the top you could take a massive chunk out of the enemy ranks. :D

codheadz 2010-08-31 17:04

Thanks for the feedback guys. Really appreciated.

hybridmind 2010-09-03 17:46

This game gets really interesting around wave 4 or so. That is when some fun strategies are left for the player to figure out that make this different than most "hold trigger" strategies. It is cool that you then have to be aware of dodging what you destroy and I like that a lot. Watching the bits spiral down is fun and I liked the sound effects too. Great job on a solid entry. I will say that I find your connection to the theme a bit tentative in my opinion but I guess I do see how you interpreted it.

pekuja 2010-09-05 00:51

Cool take on the classic game. It took a few levels to even see how you used the theme though. That's ok though, probably better as a whole this way.

scramasax 2010-09-06 16:01

Couldn't play the game.