FoonLudum Dare ExplorerLD18 → LunarMind

LunarMind

By gobo

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CategoryRankScoreCount
Graphics713.05
Audio822.33
Community1092.40
Innovation1102.79
Theme1172.89
Overall1202.53
Humor1311.60
Fun1442.05
Coolness166

Comments

gobo 2010-08-22 18:34

Uploading the other binaries for Linux + Mac shortly.

deps 2010-08-23 00:48

I can't get past the second room. I flip the switch and the wall comes down, but I can walk past it or jump over it...

timgarbos 2010-08-23 05:23

A very short, but interesting quiet experience.

As for the theme you can take over the mind of a spider and use it for pulling levers or kill it, but you can't really use it as a weapon.

I like the idea and concept, but the levels are really basic and doesn't use it to the full extend. It would be awesome to create some sort of puzzle games where you had to take over the spiders and pull the right levers in order to get pass some obstacle. You have some great elements.

thibg 2010-08-23 06:15

Mind Control + boom, reminds me of an old game.
It's short, but quite good.
Too bad the spiders can't attack, though...

gobo 2010-08-23 14:26

Fixed the gravity problem, and re-uploaded.

thelastbanana 2010-08-23 15:32

The idea was interesting, but there just wasn't all that much going on, unfortunately. I also found the controls a bit weird - mind controlling felt kind of awkward and I found myself having to keep jumping to get over things instead of just getting over it smoothly. Hopefully you can turn this into something a little more complete eventually!

gobo 2010-08-26 09:30

I've just noticed that it wasn't just the gravity that wasn't relative to time. Most of the animations are broken. Oh well. :P

spooner 2010-08-27 10:07

I didn't the way the rooms reset when I left them. I walked off one screen with three spiders on it to a dead end, then when I went back, I got killed at the edge of the screen before I could do anything. I think the game would have benefited from continuous scrolling, since the "levels" were so tiny in real terms.

Still, nice art style and some interesting ideas.

moop 2010-09-02 11:06

I liked the idea and it would be cool to see an extended version of it.

It sometimes took too long to mind control enemies, which could lead to a deathloop on the room with three spiders.

stqn 2010-09-03 08:20

I can't run the jar or even rename it because of the dashes in the filename... Argh!

stqn 2010-09-03 08:24

Ok, renamed it with the file browser, but then I get this error: "no gluegen-rt in java.library.path". There doesn't seem to be a "gluegen" package in Arch Linux repos...

drpetter 2010-09-05 02:42

Valid idea, but the game doesn't really use it. Beyond flicking the second switch, mind control is only used as a really slow smart bomb to kill everything on screen. Might have been more fun if you could make the spiders jump at each other and attack. Perhaps also if the environment enabled other spiders to slowly crawl/climb towards your helpless guy, so you would have to get others to chase them down and stop them before it's too late.

sirgustav 2010-09-06 14:25

cute game where you scan spiders... never thought in a million years I was going to play that :)

scramasax 2010-09-06 16:30

Can't run it