Foon → Ludum Dare Explorer → LD18 → Enemy Snooker

Enemy Snooker

By skintkingle

Percentile
CategoryRankScoreCountLD18Ever
Theme154.001488.783.7
Community64.101097.097.9
Innovation783.071453.544.5
Fun772.791454.725.8
Graphics1172.431430.110.1
Audio942.211443.210.4
Humor582.541366.035.3
Overall663.001459.426.0
Coolness282079.811.9

Ratings received

OverallAudioFunGraphicsHumorInnovationThemeCommunity
3322124
33233454
31211245
332233
31224443
21223244
42534445
2232244
43444434
44444454
32322344
32322343
3232224
22231245

Comments

blackduck 2010-08-22 20:30

It was a good game, although it got repetitive pretty fast. Also, it seems odd that the big coins give you no money.

martoon 2010-08-22 20:45

Love that it has achievements... er, I mean goals. It would be nice if there were some kind of sound effect and/or visual feedback when running into enemies, to show that they're damaging you.

covenant 2010-08-23 06:50

The achievement system was ace... my only real complain was the lack of diagonal walking... became tiresome after a bit, specially since you have to move so much around to get the correct angle to hit enemies...

diet-chugg 2010-08-23 22:55

kill the enemies! Game was interesting.

mwest 2010-08-24 12:33

Fun game - great effort! :)

Agree that the lack of diagonal movement became a little annoying after a while.

jerm 2010-08-28 18:34

I could never get enough cash to buy anything (HP cost $5 for 5 HP but you used a lot more than 5 HP to earn $5), so I didn't manage to get very far. The UI system was good but had some bugs (when you view the info and goals on the main menu, they would stay there when you started a game, also your player would still fire when you clicked on the shop window).

someone 2010-08-29 09:01

I lost interest long before I had enough cash to buy anything.
Nice concept though, and I like the goals.

moop 2010-08-30 11:21

Overall a fun game and an interesting concept. The acheivements definitely help make up for the lack of motivation to continue playing after a certain point that many score based games have.
Movement was a little frustrating because left/right always took precedence instead of the player moving in whichever direction was pressed last.