FoonLudum Dare ExplorerUsers → philh

philh

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
201122AloneThe Unattainable Lightness of Solitudecompo3222.732.863.002.211.711.641.251.8810
201018Enemies as WeaponsDastardly Shapescompo1062.673.382.152.462.232.231.331.63

Performance over time

overall score (left axis) percentile (right axis)

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Fun vs Overall

Innovation vs Overall

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Comments by philh

LD18 — Enemies as Weapons

Dastardly Shapes by philh 2010-08-23T16:21:00

Good point. I've updated the notes.

Dastardly Shapes by philh 2010-08-24T16:40:00

Draknek - Thanks for the time thing; I've fixed that. The rest are good points that I would have liked to implement given more time.

Ali - you should be able to play now, but hugs are always welcome.

Monk - much appreciated.

Dastardly Shapes by philh 2010-08-24T16:40:00

Covenant - you also should be able to play now. :)

Dastardly Shapes by philh 2010-08-25T13:26:00

The pitch of the firing sound actually goes up as you run out of bullets. You're right that a visual indicator would be helpful; possibly I should have left the count on stdout until I added that.

> Also, it seemed that my ship would usually fire white balls, but occasionally clicking on an enemy didn't appear to fire, but did kill it.

That's a bug, unfortunately.

LD22 — Alone

The Unattainable Lightness of Solitude by philh 2011-12-21T16:25:00

> Should ignore the start-game click for the purposes of activating the burning.

Not sure how I didn't notice this in testing. It checks whether the mouse is down, so that when you're in a fix you can keep it pressed and not worry about missing a chance. So the start-game click is ignored, but when you've still got the mouse pressed next frame it activates. I'm not sure how useful this is (if you're gaining power you're probably too far away to kill anything); in any case I should make it so you need to release between burns and before the first burn.

I'll fix the other issues if I make an update.

The Unattainable Lightness of Solitude by philh 2011-12-21T16:25:00

(The other issues and that one.)