Dastardly Shapes by philh 2010-08-23T16:21:00
Good point. I've updated the notes.
Foon → Ludum Dare Explorer → Users → philh
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2011 | 22 | Alone | The Unattainable Lightness of Solitude | compo | 322 | 2.73 | 2.86 | 3.00 | 2.21 | 1.71 | 1.64 | 1.25 | 1.88 | 10 | ||
| 2010 | 18 | Enemies as Weapons | Dastardly Shapes | compo | 106 | 2.67 | 3.38 | 2.15 | 2.46 | 2.23 | 2.23 | 1.33 | 1.63 |
Good point. I've updated the notes.
Draknek - Thanks for the time thing; I've fixed that. The rest are good points that I would have liked to implement given more time.
Ali - you should be able to play now, but hugs are always welcome.
Monk - much appreciated.
Covenant - you also should be able to play now. :)
The pitch of the firing sound actually goes up as you run out of bullets. You're right that a visual indicator would be helpful; possibly I should have left the count on stdout until I added that.
> Also, it seemed that my ship would usually fire white balls, but occasionally clicking on an enemy didn't appear to fire, but did kill it.
That's a bug, unfortunately.
> Should ignore the start-game click for the purposes of activating the burning.
Not sure how I didn't notice this in testing. It checks whether the mouse is down, so that when you're in a fix you can keep it pressed and not worry about missing a chance. So the start-game click is ignored, but when you've still got the mouse pressed next frame it activates. I'm not sure how useful this is (if you're gaining power you're probably too far away to kill anything); in any case I should make it so you need to release between burns and before the first burn.
I'll fix the other issues if I make an update.
(The other issues and that one.)