FoonLudum Dare ExplorerLD31 → Grind like LudumDare

Grind like LudumDare

By itssacraficed

View on Wayback Machine

CategoryRankScoreCount
Humor6132.41
Graphics8542.63
Mood8662.57
Innovation9132.57
Fun9512.61
Overall10642.62
Theme11572.58
Coolness155045

Comments

cutandreil 2014-12-08 14:48

It's really hard to get the pieces.
I'm level 3 and I've only got 4 pieces...

endingchaos 2014-12-08 14:50

Nice.

itssacraficed 2014-12-08 14:53

@cutandreil yes it does take alot of "Grinding" to get them all.

wevel 2014-12-08 18:09

The definition of repetitiveness. But nice idea.

triplevisiongames 2014-12-09 09:20

Good idea. Needs a big announcement across the screen when you get a piece or something really over the top!

lapskaus 2014-12-09 16:31

Pretty repetitive. Some more tweaks, and it could be fun, like some kind of notification that you found a piece, and faster gameplay.

mjspecter 2014-12-09 16:37

Would be nice if you had loot drops for Speed, attack speed, dmg upgrades etc. Nice entry none the less cx

daraziel 2014-12-09 16:47

Well there`s not much in it. It also misses the theme of "Entire game on one screen". Sorry, this needs a lot of work.

grambler1 2014-12-14 13:41

Props for using C++ & SFML. ;)
That said, using an installer is really not a good way to distribute your game in Ludum Dare.

The game needs something to speed up the gameplay though, maybe adding powerups, faster movement or varied attacks would solve the issue?

Shameless plug for SFML Extension: https://github.com/BarrensZeppelin/BZeps-SFML-Snippets

sorlok 2014-12-20 00:35

Good concept; done well. Sometimes I get weird visual glitches when walking N/S. Good job!

01rafael 2014-12-25 12:36

Interesting concept!