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Ghost Run
Ghost Run
By ocarina-of-lime
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Mood | 17 | 4.00 | | |
| Audio | 314 | 2.86 | | |
| Graphics | 381 | 3.14 | | |
| Fun | 389 | 3.00 | | |
| Overall | 491 | 3.00 | | |
| Innovation | 591 | 2.77 | | |
| Humor | 663 | 1.88 | | |
| Theme | 820 | 2.27 | | |
| Coolness | 1083 | 46 | | |
Comments
I really liked it. :P I didn't feel in to much of a hurry to get out because of the oxygen but the spooky alien thing definitely kept me going and shinning my light all over the place. Sad that you weren't able to make the level as long as you would have liked, but it was really good. (btw I finished fixing up my game from what I originally posted.)
Was pretty scary with reduced brightness, but the space developer command ruined it.
Also I didn't get it.
fysx
2013-12-16 13:52
Cool atmosphere. What was not clear to me: how do you collect data? By clicking on it? The Data counter always seems to be at 0. Maybe I just don't get what the action key is supposed to be.
mruno
2013-12-16 16:32
Great atmosphere, quite scary. The controls could've been a bit clearer, however
jm77345
2013-12-16 16:37
Nicely put together. Everything looks cool. A little confusing at first but I got to grips with it quickly.
Nice work!
lucasncv
2013-12-16 16:41
Very nice game! What's the maximum data score? I got 350 and I don't think I left anything behind. I think the mood could be improved by using a darker flashlight.
For those that couldn't find it, shift collects data.
donutttt
2013-12-16 17:17
I liked it - the graphics are good, especially the way the lighting worked. I was a little confused by the data gathering, but overall a good, fun game. Well done!
ashen
2013-12-17 06:36
The evil looking shadow lurking off the edge of the screen was a great effect. The eerie high pitched tone and general darkness create a really nice mood. The game window started tiny on my 1920x1200 screen but the resizable window is great. Took me a short while to work out which key was the action key (shift on my Windows 7 pc). Well done.
nisshoku
2013-12-17 18:09
Cool atmosphere, was gathering data and got a nice surprise.
Oh no, the thing got me! I thought there was no actual danger and it was all just for the atmosphere. :D Anyway, very well done. I particularly liked the level design and how there were certain "landmarks", such as the pool of blood and the different barricades. Made the exploration relatively worthwhile.
atmospheric... that constantly following shadow... cool game enjoyed it...
That's scary but really good. Grat atmosphere!
Well done with the atmosphere, well done game! good job.
Jeremias
2013-12-20 18:27
Congratulations for making a game in 48 hours! You set up a nice atmosphere. It was a bit fiddly to understand the controls (you wrote "action key", but not it was the shift key :D). Anyway, keep away the monster gets scary really quick!
masadow
2013-12-23 16:33
Sadly, I couldn't find what "Action key" is. Is it possible to die because of oxygen ? I'm always killed by this "alien" monster. Besides that, graphics are really cool and the horror atmosphere is very very well made. Good job !
glovecat
2013-12-28 17:56
The atmosphere is awesome. I was scared when I was playing :D Good job!
For starters, I think this game needs a bit more instructions. The introduction says to use the "action key" to gather data, but it took me several random tries to find out that meant the Shift key (on my computer, at least). Likewise, it doesn't say anywhere that you need to use the Space bar to turn on the flashlight.
That aside, I really like the graphics, and the sound is incredibly atmospheric. I like the concept, and the game is positively dripping with mood.
A couple of nitpicks after the spoiler space.
SPOILERS
I got a bit disappointed that I didn't find out more about what had happened aboard the ship. The only information we get is vague stuff about an "incident". Also, while the monster shadows were unsettling enough, it felt a bit silly to see that they were just Xenomorphs: creating your own alien design would be less mood-breaking.
Apart from that, this is a solid, creepy game, just the way I like them.
Forgot to mention a bug: the data score carries over to the next playthrough if you die.