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greenbeanbazooka

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201326MinimalismM as in Minerjam5062.442.002.943.032.132.281.602.1958

Performance over time

overall score (left axis) percentile (right axis)

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Innovation vs Overall

Theme vs Overall

Graphics vs Overall

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Humor vs Overall

Mood vs Overall

Comments by greenbeanbazooka

LD26 — Minimalism

M as in Miner by greenbeanbazooka 2013-05-02T14:35:00

Thanks for all the great comments!

To make the game feel a bit "bigger", i decided to be a bit sparse on the instructions :). The game isn't finished and adding an exploration aspect gave it some more depth :).

You always spawn stuck on the first level at the moment. The original plan was to make that the only obstacle on the first level, and have some in-game instructions on how to get loose, but didn't have time to implement in-game instructions.

The inventory fills up by type at the first empty slot, which means that you don't have enough room for bombs and squares of all colors, which means you'll have to focus on some colors. Because of that there can't be static slots for all the different types.
I thought about having the inventory behave as a stack and let it collapse to the left whenever a slot became empty - but then you can't use muscle memory to trigger the different slots - since they would move around a bit more.

I had some plans to introduce more players, either AI or multiplayer, and make the bombs hurt players of that color as well, which is why there are more colours than slots in the inventory. Then you wouldn't be able to defend yourself against all other players, you'd have to resort to unload and stash your loot somewhere etc.

The control is a bit problematic. It used to be that you clicked to set a target, which is a bit more tablet/mobile-centric, but that was even harder to use, especially with a mouse. I think Ive got a better solution in the works though.

M as in Miner by greenbeanbazooka 2013-05-02T19:37:00

I fixed a nasty bug wrt the loading. Loading/building a level is pretty expensive, but shouldn't have been that expensive :).