FoonLudum Dare ExplorerLD46 → GNAT#46

GNAT#46

By arowx

View on ldjam.com

CategoryRankScoreCount
Overall9942.8025
Fun9722.5825
Innovation8622.8425
Theme8143.3025
Graphics7143.1325
Audio7742.2125
Humor8551.6623
Mood9692.3824

Comments

gelgavish 2020-04-21 12:42

Hi, it's me again! I hope the score did go up by more than one because I gave the game pretty high scores.

Anyway, for the game itself, the game is nice and well fitted with the theme, I like the concept! The models are nice and the sound effects are good too, but I had some issues with the game so here there are other suggestions of how to make your game better:

- The inverted pitch is nice for the joystick feel but it really makes the game so much more frustrating for no reason, flip it back!

- It's kind of hard to navigate in the world, I sometimes didn't know where the core is. The core being the main light source helps a lot but a minimap would be cool :)

- Balance the game, it's really easy to lose control and die, maybe a wave-based system would be better

- I think you should add a high score system so it will make the player more interested in the game

Hope I helped! :)

arowx 2020-04-21 13:24

Thanks for the great feedback, apparently the scores are just counters not averages.

100th-coin 2020-04-21 17:55

Woah cool concept!

airwaffle 2020-04-23 17:41

Nice looks and a scary vibe!

Though the mouse sense is crazy high dude, I had to put my computer settings to the absolute lowest to be able to hit anything at all. But maybe I'm not really the FPS-y kind.

In the beginning there is nothing to hit, then there is suddenly a big starfleet trying to kill your precious egg/core/thing, I found that a bit funny and stressful (in a good way!), even though it felt quite impossible to beat.

jharler 2020-04-23 17:52

Nice retro space shooter! I was thrown off by the controls a bit, as they were inverted from what I'm used to, but I was able to adapt and enjoy the game.

bodaciouslycrazy 2020-04-23 17:57

This game was quite good! I do have a few criticisms though. For one, the inverted mouse just felt frustrating and awkward. I can see why you might have done it to more emulate jet controls, but with the rest of the controls being more like a shooter, it doesn't feel right... Two, The game kinda throws everything at you right at the beginning. I feel like the difficulty needs to start lower and ramp up. Lastly, making the enemies not fly in a straight line might give some more variety and interesting challenges to the player.

All in all, its still a great game. Great job! :)

scott-steffes 2020-04-29 13:46

I like how the bullets bounce off the other planets. I think the shooting could have felt more impactful. Some sort of shake/sound/particle effects when you hit would be nice. The bullets could probably travel faster.

jonah 2020-05-01 12:24

I really like how low poly this is. very cool art style.

👍nice job

krammetje 2020-05-01 14:35

I really like this. I personally dislike inverted mouse a bit.

Also, maybe increase the time to get to a full stop from releasing forward could make it feel more like space.

Besides that, I really enjoyed it. The full movement in every direction gives such a spacious feeling, it reminds me of games as Omega Boost.

lcstark 2020-05-02 16:42

A nice idea! Kinda reminded me of old Descent games, though it's more open than that.

As others have already mentioned, the inverted pitch doesn't really work here. If you think it should remain in the game, perhaps you could have some sort of toggle to reverse it?

As for the difficulty level, it feels pretty high. Perhaps instead of spawning a large group of enemies at once you could either start with a smaller wave, or make that group spawn over time?

It's an overall good entry to the compo. Well done! ;)

mikouaji 2020-05-03 16:16

Very cool, lovely graphics :) The controls got me, dont really like the inverted thing, a toggle in the menu would be a cool addition.

cheesepencil 2020-05-05 01:11

I'm sure there's already enough feedback regarding the inverted controls, but jams are all about experimentation and I don't really fault you for it. There's no ratings category for "controls" anyway so it doesn't factor in to the rating (from me, anyway).

Visual style is good. Gameplay is solid. Theme on point. I can tell you gave it your best effort, so good job. GG!

samelgamedev 2020-05-05 04:12

I had fun with this game. My only big issue with it is the inverted mouse movement, that took me a while to figure out.

tayfun 2020-05-05 21:40

it would be more fun if mouse Y axis was inverted. Collisions of bullets were smooth.

knason 2020-05-11 19:03

This was scary, nice job on the mood. I had a hard time aiming. simple low poly art but it added to the scary mood. :) good job!