FoonLudum Dare ExplorerLD41 → Our Hero - A intriguing look at the life of an old hero

Our Hero - A intriguing look at the life of an old hero

By stormburpee

View on ldjam.com

CategoryRankScoreCount
Overall4773.1722
Fun4753.0522
Innovation6912.2222
Theme6982.2022
Graphics2753.4222
Audio3332.8522
Humor3162.7121
Mood2343.2722

Comments

arowx 2018-04-23 15:41

Just get a blue screen (game area not PC)!

bobismijnnaam 2018-04-23 15:57

Very good entry! It was a bit buggy at times and the damage mechanics are ruthless (i.e. it is hard to hit enemies without getting damaged). Also the health items were kind of underpowered. However I thought the look and feel of the game was great, the sound track fit the game very well. Also the intro while a bit lengthy was also very thorough and polished! One downside I noticed was that the map seems very big and there aren't really any pointers about where you should go (besides the dialogs, but they disappear after a while. maybe too quickly too). I got lost walking in circles easily. Maybe next time put some big arrows here and there for bad players like me :)

Bugs I noticed: Escape exits fullscreen before exiting the inventory. Why didn't you just use E to toggle the inventory? Sometimes I had a hard time clicking items in the bottom row, even though the mouse pointer was in the center it still didn't select the square. I didn't die at 0 health (not that that was a bad thing, it allowed me to explore the map some more). I was able to walk through walls at the bottom of the map (I think it was the bototm at least)

legiongames 2018-04-23 16:04

Just the amount of features implemented is really impressive! One thing I think the game would benefit from is some form of a dodge mechanic. I'm not sure how the game fits the theme, however.

good-enough 2018-04-23 16:07

A great little game, it could be the perfect platform for a longer story-driven adventure game!

stormburpee 2018-04-23 16:23

@bobismijnnaam thanks for the super detailed review! I'll take all this on board - obviously towards the end I was rushing a little which brings in a few bugs sadly. Thank you for playing!

stormburpee 2018-04-23 16:24

@LegionGames I had a lot of features that I wanted to implement! More scrolls etc, that could bring in dodging, rushing the enemies etc. Sadly just ran out of time - took a super long nap in the middle accidentally oops!

stormburpee 2018-04-23 16:24

@good-enough Thanks for the review! I think it's something I'd definitely like to look at polishing and seeing if I could take it somewhere.

hkoisumi 2018-04-24 00:05

Freaking amazing! Excelent work, wanna check ours too??

https://ldjam.com/events/ludum-dare/41/hype-time

eddyneave 2018-04-24 12:08

I couldn't get the game to work (HTML5), just the blue screen and nothing followed after the loading sequence.

So after downloading it for windows it worked fine. There was a couple of bugs i went through the walls once and enemies could hit me even though i couldn't hit them. And dead enemies absorbed arrows when fired but the game was playable.

Few feedback notes, i would of liked to be able to close the inventory with E the same key to open it just a little change, and the text being displayed at the top of the screen i only read once because it vanished too fast and most of the time i did notice it popping up. Finally the combat mechanics could of been improved upon.

Overall though the game was fun, i played it till the end and enjoyed it. I loved all the different items and upgrades you could get and was a nice experience. Great job.

alexander-danilovsky 2018-04-24 20:11

stunning pixel art! beautiful and atmospheric!

nannah 2018-04-27 11:45

A nice climate of the game. Maybe there is something wrong with me, but I hoped hero will die at the end and go to Valhalla.

mgsx 2018-04-27 16:18

Sorry but i'm pretty sure i already seen these graphics somewhere, did you really made it yourself ?

I don't understand which genres did you combined ?

What could be improved :

* right to left tutorial is a little weired * avoid overlap with enemy * glitches with tiles (maybe pixel bleeding could help) * controls : espace inventory in fullscreen leave fullscreen