folis 2011-08-01 15:13
Pretty smooth experience, but as the movement was very fast it was kinda hard to steer.
Foon → Ludum Dare Explorer → MiniLD → MiniLD 28 → Energy Island Conquest
By arowx
| Percentile | ||||||
|---|---|---|---|---|---|---|
| Category | Rank | Score | Count | Mini 28 | Ever | |
| Fun | 16 | 2.58 | ||||
| Gameplay | 12 | 3.00 | ||||
| Presentation | 11 | 3.25 | ||||
| Coolness | 17 | |||||
Pretty smooth experience, but as the movement was very fast it was kinda hard to steer.
Interesting twist, but the over-sensitive turning of the marine killed alot of the fun. At least I could took out some hubs.
Please try it now have tried to improve control sensitivity.
The sensitivity kinda hit the opposite extreme, now :P
I like the presentation of the game, reminded me of the early days of shaded 3d games and Sentinel, but the sluggish movement (particularly the sub) was quite trying.
Are you using the Jetpack [SpaceBar] with the Marines ;0)
On my end, the sub doesn't shoot missiles, even when I hit "E". In fact, "E" seems to do what "Q" should do. "Q" doesn't do anything. MMB works fine. RMB doesn't work because it does a contextual click in the Unity web player.
Great work! The water shader is excellent. Somehow I found it a but tricky to figure out what to do and how to do it, but overall, an excellent effort!
@onefineline corrected keys cheers!
i had great fun with the clones, espeshally once i stopped paying attention to the crosshairs :P
Great looking game.
@Breakdance McFunkypants - The water is unity's.
@onefineline - Updated webpage with instructions.
@Nothing Games - Cheers, need to sort out the controls, maybe 3rd person for sub and FPS for marine.