FoonLudum Dare ExplorerLD24 → E-Motional Progression

E-Motional Progression

By jsjwooowooo

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Comments

infernet89 2012-08-27 18:55

I used console command and that's what showed up:
Exception in thread "main" java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoa
der.java:58)
Caused by: java.lang.UnsatisfiedLinkError: org.lwjgl.DefaultSysImplementation.ge
tPointerSize()I
at org.lwjgl.DefaultSysImplementation.getPointerSize(Native Method)
at org.lwjgl.Sys.<clinit>(Sys.java:113)
at org.lwjgl.opengl.Display.<clinit>(Display.java:132)
at org.newdawn.slick.AppGameContainer$1.run(AppGameContainer.java:39)
at java.security.AccessController.doPrivileged(Native Method)
at org.newdawn.slick.AppGameContainer.<clinit>(AppGameContainer.java:36)

at LDGame.main(LDGame.java:19)
... 5 more

(i've just updated my java runtime)

raohmaru 2012-08-27 19:07

It throws an error when launching the game.

OS: Windows XP SP3.
Java version "1.7.0_05"

run command:
java -jar "2. E-Motional Progression Standard.jar"

Exception in thread "main" java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoa
der.java:58)
Caused by: java.lang.UnsatisfiedLinkError: org.lwjgl.DefaultSysImplementation.ge
tPointerSize()I
at org.lwjgl.DefaultSysImplementation.getPointerSize(Native Method)
at org.lwjgl.Sys.<clinit>(Sys.java:113)
at org.lwjgl.opengl.Display.<clinit>(Display.java:132)
at org.newdawn.slick.AppGameContainer$1.run(AppGameContainer.java:39)
at java.security.AccessController.doPrivileged(Native Method)
at org.newdawn.slick.AppGameContainer.<clinit>(AppGameContainer.java:36)

at LDGame.main(LDGame.java:19)
... 5 more

pekuja 2012-08-27 19:09

I couldn't quite get it to work. Crashed on startup with this error: "Exception in thread "main" java.lang.UnsupportedClassVersionError: LDGame : Unsu
pported major.minor version 51.0"
I'm guessing possibly a JRE version problem. I might try again later.

dalbinblue 2012-08-27 19:58

Yep, getting the same error. Second game that I and issue like this today. I did make sure to download the latest version of Java.

jsjwooowooo 2012-08-27 20:21

Hrmm, looking into it. Not quite sure how to package it all up, thought what I had would work. Thanks for all the data though! Will comment again when I have uploaded something different.

jsjwooowooo 2012-08-27 20:39

Have tried some repackaging and updating, would appreciate if you guys could give it another go!

jsjwooowooo 2012-08-27 22:20

I do believe I am using the latest Java JRE to compile (1.7), is that the version of Java you guys are using to try and run?

guardian_bob 2012-08-28 01:18

Win 7 32-bit, Java 7 update 6:
C:\Users\Guardian_Bob\Downloads\E-Motional Progression>java -jar "2. E-Motional
Progression Standard.jar"
Exception in thread "main" java.lang.UnsatisfiedLinkError: org.lwjgl.DefaultSysImplementation.getPointerSize()I
at org.lwjgl.DefaultSysImplementation.getPointerSize(Native Method)
at org.lwjgl.Sys.<clinit>(Sys.java:113)
at org.lwjgl.opengl.Display.<clinit>(Display.java:132)
at org.newdawn.slick.AppGameContainer$1.run(AppGameContainer.java:39)
at java.security.AccessController.doPrivileged(Native Method)
at org.newdawn.slick.AppGameContainer.<clinit>(AppGameContainer.java:36)

at LDGame.main(LDGame.java:19)

jsjwooowooo 2012-08-28 19:38

I think I have it working now for screens that can display the full resolution! Please give it a shot again my good men and women!

jsjwooowooo 2012-08-28 19:55

Or maybe for screens that can at least display 1250x750 or higher!

jsjwooowooo 2012-08-28 22:30

I have tried quite hard, but on other machines regardless of resolution, I believe you still fly off screen. Don't know why it doesn't do that on my machine, but I guess you guys can't really play it, unless you never hit a wall. So I guess just don't rate, at least I can play my game. Sorry I couldn't get it working for all you chaps!

whilefun 2012-08-29 00:32

Pretty cool concept, but the game kept crashing on me :\ The gfx and sounds were nice, and the intentionally frustrating starting controls were a neat idea. So hard at first, but fun!

jsjwooowooo 2012-08-29 21:08

Glad you enjoyed it. Yah, cool idea, didn't really get to flesh it out though. Totally glad someone else finally got it in a mildly playable state! Sweetness!

mutuware 2012-08-30 07:17

Died near instanteously every time, so I couldn't rate. Music was interesting though.

cipher 2012-09-10 01:16

Can't run, the console window opens, then closes