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E-Motional Progression
E-Motional Progression
By jsjwooowooo
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 932 | 26 | | |
Comments
I used console command and that's what showed up:
Exception in thread "main" java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoa
der.java:58)
Caused by: java.lang.UnsatisfiedLinkError: org.lwjgl.DefaultSysImplementation.ge
tPointerSize()I
at org.lwjgl.DefaultSysImplementation.getPointerSize(Native Method)
at org.lwjgl.Sys.<clinit>(Sys.java:113)
at org.lwjgl.opengl.Display.<clinit>(Display.java:132)
at org.newdawn.slick.AppGameContainer$1.run(AppGameContainer.java:39)
at java.security.AccessController.doPrivileged(Native Method)
at org.newdawn.slick.AppGameContainer.<clinit>(AppGameContainer.java:36)
at LDGame.main(LDGame.java:19)
... 5 more
(i've just updated my java runtime)
raohmaru
2012-08-27 19:07
It throws an error when launching the game.
OS: Windows XP SP3.
Java version "1.7.0_05"
run command:
java -jar "2. E-Motional Progression Standard.jar"
Exception in thread "main" java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoa
der.java:58)
Caused by: java.lang.UnsatisfiedLinkError: org.lwjgl.DefaultSysImplementation.ge
tPointerSize()I
at org.lwjgl.DefaultSysImplementation.getPointerSize(Native Method)
at org.lwjgl.Sys.<clinit>(Sys.java:113)
at org.lwjgl.opengl.Display.<clinit>(Display.java:132)
at org.newdawn.slick.AppGameContainer$1.run(AppGameContainer.java:39)
at java.security.AccessController.doPrivileged(Native Method)
at org.newdawn.slick.AppGameContainer.<clinit>(AppGameContainer.java:36)
at LDGame.main(LDGame.java:19)
... 5 more
pekuja
2012-08-27 19:09
I couldn't quite get it to work. Crashed on startup with this error: "Exception in thread "main" java.lang.UnsupportedClassVersionError: LDGame : Unsu
pported major.minor version 51.0"
I'm guessing possibly a JRE version problem. I might try again later.
Yep, getting the same error. Second game that I and issue like this today. I did make sure to download the latest version of Java.
Hrmm, looking into it. Not quite sure how to package it all up, thought what I had would work. Thanks for all the data though! Will comment again when I have uploaded something different.
Have tried some repackaging and updating, would appreciate if you guys could give it another go!
I do believe I am using the latest Java JRE to compile (1.7), is that the version of Java you guys are using to try and run?
Win 7 32-bit, Java 7 update 6:
C:\Users\Guardian_Bob\Downloads\E-Motional Progression>java -jar "2. E-Motional
Progression Standard.jar"
Exception in thread "main" java.lang.UnsatisfiedLinkError: org.lwjgl.DefaultSysImplementation.getPointerSize()I
at org.lwjgl.DefaultSysImplementation.getPointerSize(Native Method)
at org.lwjgl.Sys.<clinit>(Sys.java:113)
at org.lwjgl.opengl.Display.<clinit>(Display.java:132)
at org.newdawn.slick.AppGameContainer$1.run(AppGameContainer.java:39)
at java.security.AccessController.doPrivileged(Native Method)
at org.newdawn.slick.AppGameContainer.<clinit>(AppGameContainer.java:36)
at LDGame.main(LDGame.java:19)
I think I have it working now for screens that can display the full resolution! Please give it a shot again my good men and women!
Or maybe for screens that can at least display 1250x750 or higher!
I have tried quite hard, but on other machines regardless of resolution, I believe you still fly off screen. Don't know why it doesn't do that on my machine, but I guess you guys can't really play it, unless you never hit a wall. So I guess just don't rate, at least I can play my game. Sorry I couldn't get it working for all you chaps!
whilefun
2012-08-29 00:32
Pretty cool concept, but the game kept crashing on me :\ The gfx and sounds were nice, and the intentionally frustrating starting controls were a neat idea. So hard at first, but fun!
Glad you enjoyed it. Yah, cool idea, didn't really get to flesh it out though. Totally glad someone else finally got it in a mildly playable state! Sweetness!
mutuware
2012-08-30 07:17
Died near instanteously every time, so I couldn't rate. Music was interesting though.
cipher
2012-09-10 01:16
Can't run, the console window opens, then closes