FoonLudum Dare ExplorerLD25 → Piracy: To Yarr and Beyond!

Piracy: To Yarr and Beyond!

By firestorm713

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CategoryRankScoreCount
Audio1123.15
Theme2952.29
Humor2991.42
Graphics3042.14
Mood3061.91
Fun3091.90
Innovation3161.86
Overall3202.05
Coolness86739

Comments

cthu 2012-12-19 17:48

Yay for pirates!

BTW - performance with several ships targeting you drops quite noticeably.

matthias_zarzecki 2012-12-23 12:21

Nice idea!

infernet89 2012-12-30 12:38

Like being a pirate, dislike the fact that the enemy ships are far away at beginning and there is no visual feedback when you hit them.

grouflon 2012-12-30 14:16

I haven't noticed a single civilian ship, so the tractor beam seems pretty useless. It may lacks some visual indications to go back to your base or find enemies. Anyway, I loved the funky touch of the music :)

ayce 2012-12-30 15:38

Could become a nice game! It was good the controls were written on top of the page, always visible, and the music was very cood indeed. But the game quickly got very laggy, I was hit without knowing why, when escaping there was a neverending row of ships I has to fly by, and it seems you try to play the "your ship got destroyed" animaton every time your hp is under 0 or something like that, which results in infinite destroying sounds and explosions, because the enemies keep hitting you.

griz 2012-12-30 16:03

Good guys in your game sure enjoyed desintegrating me into pieces, as multiple laser rays from their spaceships have crossed each other on the way to my destroyed vessel, to create a symphony of explosions!

jomomomo 2012-12-30 16:31

Great soundtrack! Had fun, got past 2000 points before I was finished. :-) Might be nice to have additional enemy types? Possible twist - tractor beam and laser are mutually exclusive? You can go shoot at a cop type ship but you have to temporarily drop your cargo?

schnerble 2012-12-30 18:08

Hmmm - it took ages for me to find anything other than what was presumably my base... I'd almost given up. Eventually found what appeared to be a never-ending line of enemy ships... I think there's a lot of potential here, but the action is a bit too slow, and needs some tuning - e.g., having the enemy ships do a bit more, and making the lasers do more damage. Audio is cool, though, and the starfield looks nice; ships are a little indistinct.

zenmumbler 2012-12-30 18:15

I was either floating through and endless void or being attacked by dozens of little ships, but did not see (or recognise) a base or civilian ships. I was more amused by syncing the laser/tractor beam sounds with the music than the game itself, I'm afraid.

brant 2012-12-30 18:35

Nice idea, but I agree with other people. This game would gain so much from feedback of what you are doing, like the enemy shops flashing red when get hit or something. Good work!