FoonLudum Dare ExplorerLD24 → Devour

Devour

By thesarcastic

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CategoryRankScoreCount
Coolness290
Audio1212.85
Humor1562.03
Theme1682.47
Fun1872.53
Innovation2162.22
Mood2242.08
Overall2242.53
Graphics2412.24

Comments

daniel-heidemann 2012-08-27 17:29

Good game. But to easy.

pierrec 2012-08-27 21:34

Only one level ? Too bad, cause the concept would have been fun to play.

lesterpig 2012-08-28 12:20

Good musics but... we need moooore :)

yapikom 2012-08-28 12:54

Please don't spawn enemies right on top of you. :(
Nice game anywayz.

sampyxis 2012-08-29 10:09

Nice game - good idea - would loved to have played more levels.

hungyg 2012-08-29 10:10

It was pretty annoying that the slimes appeared at the numbers without any after-spawn-cannot-hurt delay... otherwise good game!

enimal 2012-08-29 10:38

The concept is very cool, like the others i wanted to play it more :)

brother-byto 2012-08-29 10:56

Maybe i did something wrong, but my score at the end is always 0000000, no matter how many enemies i devoured.

So the fun of highscore hunting is missing.

dadeyemi 2012-08-29 11:15

nice but, Collision detection is somewhat sub-par

infernet89 2012-08-29 11:17

It's quite hard know wich monster is larger and wich is smaller than you, at the start.
Later is more clear, but bigger monster spawn over smaller, because they stand still in spawn point if they are too far from you..

maxium 2012-08-30 07:02

good game. The score keeps showing up as zero at the end though.

thesarcastic 2012-08-31 14:38

Thanks for the many comments all!

I'm aware of the Highscore bug I couldn't finish on time! I think I can patch the game right? I'll try to do it this weekend to come and the other bugs comented here! Many thanks!

dredlockz 2012-09-01 18:37

Fun concept!
But the collision hit-boxes are too big.

thewiseguy99 2012-09-02 20:20

Good game to play, fun. Liked the music. It was just over too soon. You really should develop this further! Good job

thesarcastic 2012-09-03 17:29

Bug fixes:
- Highscore not working properly
- enemies spawn will a few invecible frames before being active
- smaller hitboxes