djtjj 2012-08-28 22:03
Couldn't get past level one.
This is very difficult, I think i'm missing something.
Wouldn't have felt fair to rate.
Foon → Ludum Dare Explorer → LD24 → Organismo Vivente
By baton4ik
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Theme | 213 | 3.31 | ||
| Innovation | 465 | 2.62 | ||
| Graphics | 475 | 2.62 | ||
| Overall | 531 | 2.69 | ||
| Fun | 585 | 2.31 | ||
| Coolness | 957 | 24 |
Couldn't get past level one.
This is very difficult, I think i'm missing something.
Wouldn't have felt fair to rate.
controls are a bit fiddly to move with, but the upgrade system is nice.
@djtjj I found it easier to avoid taking damage by strafing around them and out of their attack cursor.
surprised to see so much customisation for such simple interaction. combat is super tough, could be more forgiving. nice effort anyway!
Controls were tricky, games like this usually don't have relative movement.
Very hard, the only way I managed to kill anything is to attack when two others are attacking each other.
The controls are really unorthodox, I think controlling your character more like a car would feel better and I wouldn't mind if it was a little faster from the start. My first attempt was quite boring, because I couldn't see any enemy's and swimming was so slow.
No audio?
What I really like is the magnitude of customization going on here.
When I got level 2, I couldn't find any enemy.
I Liked the customization and the strategy involved the combats.
Looks like I made the wrong decision about controls.
>Very hard, the only way I managed to kill anything is to attack when two others are attacking each other.
Actually, if you simply start attacking first you'll usually win (if you're the same level, of course). They're no different from you, but they can't invent strategies (like simply spin around them).
>I couldn't see any enemy's
That's pretty rare.
>When I got level 2, I couldn't find any enemy.
Are you sure? When you get to the next level you get to fight a boss. It always spawns near player - on the same screen.
Controls relative to direction feel weird.
No way to restart
Wall of text instructions
Boss just seemed like every other enemy.
Other enemies seemed to get the same upgrades as me so the game never felt like it progressed.
You move faster diagonally so I always did that.
Invisible walls at the edge of the world are annoying.
Despite all of these complaints I feel like the game has the potential to be fun but it's going to need a lot of tweaking.
Really nice Spore clone, but maybe too hard.. With better balancement (and a restart button after gameover) that will be a good game!