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FRAG.MENT.ED
FRAG.MENT.ED
By dammit
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Mood | 74 | 3.94 | | |
| Innovation | 257 | 3.44 | | |
| Overall | 431 | 3.35 | | |
| Fun | 738 | 2.87 | | |
| Theme | 920 | 2.73 | | |
| Coolness | 1902 | 28 | | |
Comments
rupazero
2016-04-18 16:33
This is great, I really like the use of hover text in contrast to the things you make more clear choices about. It really evokes how we don't choose what goes on in our minds, we can only choose how we navigate it. Well donne.
thecain
2016-04-19 18:31
It was well made. Good job conveying the sense of being very hectic and confusing.
I don't think it fit the theme very well though. One bug I found was when hitting restart, it would open a new instance of itch.io inside the game window.
wahooney
2016-04-20 05:45
Interesting experience. I like the mood and style, the switching fonts and rules were really cool, I think it did it's job putting me off ease. The first time the text changed I did wonder if I was nuts, cos it was different the first time I read it :P
Rating this for fun was difficult, because while the experience was a good one, calling it "fun" is a bit... wrong.
Story is very interesting. Like the whole hovering thing to illustrate thoughts sporadically changing, I also really like the changes in font. Could use a bit more grounding in the theme however.
dammit
2016-04-22 11:43
Thanks for the comments and feedback :) I am surprised about the comments on not being grounded in the theme given that the text essentially "shapeshifts" which is a bit more fun a take on the theme than a literal "your character is a shapeshifter" especially in a text game.
zondarg
2016-04-22 22:43
Short but rather and creepy. I like the changing font type effect, and the vanishing/changing text on mouseover, which gives an additional level of interaction. Well done!
Creepy and disjointed -- the mood and incentive to see what happens next is a really strong point in the gameplay.