hemuuuli 2015-04-21 15:59
Producer: The game. Fast forward button would be nice.
Foon → Ludum Dare Explorer → LD32 → Game Project Warrior
By maxxim
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 50 | ||
| Innovation | 573 | 3.00 | ||
| Overall | 784 | 2.89 | ||
| Fun | 882 | 2.50 | ||
| Humor | 921 | 1.71 | ||
| Mood | 946 | 2.26 | ||
| Graphics | 947 | 1.93 | ||
| Theme | 1034 | 1.96 |
Producer: The game. Fast forward button would be nice.
I played up until about $30000. I wish real life game development was this predictable:) I had fun.
Suggestions:
- the fire subwindow says "hire" in it which was confusing
- closing a subwindow was confusing. i found out you can hit the same button again to close. if you can add this to instructions it would be great.
Congrats on the game
I wish I could make $50,000 in a month pumping out tiny adventures. :-)
There was certainly a mood of urgency and profit over quality. Deadlines often seemed to be unreachable. But the lack of a pause except when selecting the next project was the biggest cause of that mood. Interesting effect, but not fun. As a management sim, I wanted to spend time looking over project and worker stats so that I could match things up the best, but I barely had the time to do so. It turned into more of a memory and reflexes game than a management sim. Not sure if that was the intended effect.
I also noticed that quality quit going up once the task was complete. Would be a nice effect if a worker who had nothing else to do could continue to improve quality (still limited by skill, of course) even after finishing the task overall.
It also felt like project complexity was influenced most strongly by number of employees. I think it might be better to base it on some other stat (or combination of stats), such as money in the bank, or total revenue earned thus far before expenses. That way, hiring more people will be the natural gameplay choice of being presented with bigger projects, rather than the other way around. That way, the game will lead the player to a degree, rather than the player having to completely lead the game toward greater complexity.
I enjoyed this, played it for quite some time actually :)
Nice idea and actually comfortable gameplay. Unusual, but fun. FastForward feature request +1
Nice game, gets a bit boring after a while cos it takes so long to complete tasks - would be nice to fast forward time
Cool idea, nice implementation!
Personally, I don't think just calling developers a weapon makes them an unconventional weapon. I really don't see the theme in this game. That being said, I felt your UI was really solid, and you have a good handle on your mechanics.
Like the game, UI and that it is about game development =)
Sadly there is no sound or music, but its cool non the less.
Why don't you get paid at all if you overdue the game by a few hours or i missed something?
Nice idea, doesnt fit the theme at all tho .
Working on multiple projects at the same time would be ace. Needs some other way to adandon projects too, it's kinda weird to press the finish button and receive 0 monie$.
The simulation needs more depth as well. Employees need to sleep, eat and take some time off at times. Their morale is also affected by the task they're forced to work on and who they have to work with. There is a lot you can do with the subject.
Surprisingly addictive. Becomes boring around $20,000,000 when everyone has multiple >100% skills, where there’s basically not much challenge any more. So there’s probably some balancing to do, but it’s a nice idea overall.
Apart from that, the game crashed once (when I clicked “finish” without actually selecting a project). Also yes, please add a fast forward button!
Very fun idea quickly and well implemented.