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Eon Reaper
Eon Reaper
By kelvin-mulungu
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 172 | 3.47 | 20 | |
| Fun | 215 | 3.16 | 20 | |
| Innovation | 204 | 3.19 | 20 | |
| Theme | 305 | 2.69 | 20 | |
| Graphics | 57 | 4.11 | 20 | |
| Audio | 48 | 3.86 | 20 | |
| Mood | 51 | 3.86 | 20 | |
Comments
Okay firstly - amazing. Love the style and the music. I was sad music stopped every time a new level was loaded though, I wanted it to keep going xd
And the puzzles were fun. I liked the part where it first hinted at that you didn't need to collect everything in the level to advance. At the end it was a bit confusing to just be left alone in the void but I guess that was what was supposed to happen.
I got stuck in Dimension 2 between the blocks as the timer also stopped. Also, it seemed like once you fail to reach the blobs in time for the first hit, the level is no longer winnable - but from that point you still need to wait for the timer to run out.
mastoast
2023-01-09 18:35
Very nice shaders. The game also have a unique atmosphere with your visuals and music Otherwise, controls feels a bit floppy, and that can make some jump a bit harder
Super stylish game. Made it to being harvested myself. The one time I got really stuck was dimension 5, I should have paid more attention to the hint.
Super fun puzzles, figuring out the intended solution was always enjoyable and it always felt fair. Music fits well with the space theme and is very good. Same for the visuals with the protagonist being some form of energy. Those are some great shaders you are using in your game. Superb job on your entry, well done!
I made it to level 6. I don't think I understand how the movement or puzzle mechanics work... :slight_frown: I had a hard time getting the wall jump to activate or jumping high enough to make it to the portals. I feel like I brute-forced some of them by mashing space until my character climbed high enough to make it.
The presentation and music are fantastic, though :clap:
@googlypoo well you can influence the direction of the wall jump with the movement. Should probably write that in the hints, thanks for playing :heart:
The music and visuals are very nice. I liked the theme and narrative too, was well presented.
Platforming game feel felt weird. Wall jumps were just buggy, most of the times you can just press jump up a wall and you get yeeted upwards.
Didn't really understand why you have to take the spheres twice and why after some time you just can't pick them up and have to wait until you lose.
I think some tweaking with platforming physics would make the game much better. In platformers it's all about game feel and feedback.
Overall well done! Especially considering it's a compo game
2023-01-11 18:01
"Time only moves when you do"–this is true, but the passage of time doesn't depend on your movement speed, so in practice you still have to speedrun it. The timings are tight, and I'm a god of platformers, but most people probably won't be able to clear it. When you add gamepad controls, always include d-pad support and *never* make stick-up jump. I had to switch to keyboard because it was unplayable. Graphics and audio are top notch though. Care to share any tips on how to make DnB? The track is absolutely fantastic.
Screenshot from 2023-01-11 18-52-29.png
For the person who asked for tips on making DnB (can't @ anonymous), basically just keep it simple. My style of DnB (very liquid-y) feels good when the drums are the most dynamic part of a track and everything else leaves space for and serves them, I rarely use complex layered melodies for DnB they're always sparse and come in late into the track (like the guitar on this one) . Of course lots of reverb preferably on different FX channels as the output of their instrument for finer controls and that B in DnB has gotta hit hard. I didn't have time to master the track for this game but that's also important, compress and limit the heck out of it.
@maksim-chugunov Thank you for the feedback, since it was a compo game I didn't have a team who could test the controls with me so I just got so used to them while making. Thank you for the advice! This is honestly the first platformer I've ever made so I was just going off of memories of playing games like Momodora and Iconoclasts a from years back. :two_hearts:
@kelvin-mulungu yeah, with platformers it's mostly about experience, because there are a lot of small tweaks that you can do with physics and stuff that makes the game feel way better. I went through it all when making on of my first game which also was a platformer. It just takes awhile until you see the problems and then figure out how to fix them. But pretty sure there are a lot of videos and stuff with tips and tricks on how to make good feeling platformer, in case you wanna make another one :)
:) Nice platformer! The controls are very fluid. Wall jumps are always a good idea. I like your models, and the shaders are of course fantastic. And great music! This was fun to play!
I really enjoyed the visuals and music in this one. The wall jump controls felt a little erratic but otherwise the platforming was solid. It took me a while to understand the mechanics, but not so long that I got annoyed. The puzzles were interesting and the little story to explain the ending was nice.
The styling and music was a really cool vibe. The controls were a bit finicky, but overall enjoyable little game. Also - cool shaders!
@ukulelefury @bentglasstube @echo-gameworks
You guys are gonna make me cry. I worked so hard on those shaders, I'm glad everyone likes them!
someone
2023-01-22 22:54
Nice platformer, the presentation and visuals were great. The movement felt a bit off with the wall jumps. It felt quite inconsistent, sometimes I would barely move and other times I would get launched off to the side. Everything was a bit too floaty too. The time mechanic could have been more explained. It took a while time to figure out what was going on there.