FoonLudum Dare ExplorerLD40 → Office Escape

Office Escape

By korpokrowa

View on ldjam.com

CategoryRankScoreCount
Overall5952.8435
Fun3933.1635
Innovation6112.4235
Theme6702.0734
Graphics4513.0035
Audio4402.5334
Humor1323.3934
Mood5162.6635

Comments

tschery 2017-12-04 12:03

Dont known where to click

korpokrowa 2017-12-04 12:52

@tchery Try to pick up some paper from the desk ;)

tschery 2017-12-04 13:01

Oh god no xD Office Escape? More like a thousand ways to kill your co-workers.

kieran-newland 2017-12-04 14:30

Once I got the hang of it it was pretty fun! Sadly it bugged out on me with a looping animation in the corridor.

I do feel like it needed feedback though when you clicked something correctly. I found the best way to play was just to spam click.

the-bm 2017-12-04 14:35

Office-Daydream Simulator 2017 !

Short and Brutal. - My short description of the game.

drfallos 2017-12-04 14:41

please write controls or some tips to description. hard to understand

korpokrowa 2017-12-04 14:56

@kieran-newland I've just figured out that animation will loop when you click on the other interactive object before the end of previous animation. I'll try to fix it as soon as possible.

potatolain 2017-12-04 20:28

Short little game, but quite funny.

orcdraco 2017-12-05 15:34

I love killing coworkers. (on the game, of course :P). But unfortunately, I got stuck on this part. I tried to brute-click the coworker (in case i need to click in certain area), but it didn't work. Brute click in wall and stairs as well... 2.PNG

Good job for completing your first Ludum Dare and learning Unity. :)

korpokrowa 2017-12-05 15:41

@orcdraco I know about this glitch. After clicking on the fire extinguisher you need to wait for this son of a glitch to pick it up and then click on coworker ;)

call-me-nutty 2017-12-05 17:58

Difficult game to understand, I know it's one of those, "Find all the 20 ways to kill your ----" but I couldn't get very far in the game at all since it seems... empty. I mean it seems like spamm clicking randomly is the best solution for finding out what you need to do. There should definetely be some visual indicators or some hints. The Graphics are fine and the Music isn't actually that bad at all. I think that if you had some more time on this game it could've ended up being a lot better and much more playable. But Good Job either way :)

mathiouza 2017-12-05 18:38

Okay x) Well x) This guy is quite violent x) Could he just say "goodbye" or "I am quite sick, I have to go home ... :S" ? x) Because that is quite an extremum x) Cool experience :) Keep making games :)

phillserrazina 2017-12-06 01:40

This was interesting. Unlike a lot of people apparently, I was able to finish the game and great job! Especially since this way your first Unity game. Love the sprites and animations too. Those really high pitched notes in the music kinda made me want to rip my ears out... but other than that, very well done!

budgiem2 2017-12-06 17:58

I found this very funny. Didn't expect that level of violence. I thought it would be a stealth game

ghostlygurustudios 2017-12-07 01:42

haha wow..

blakemcdeezy 2017-12-07 18:57

I had a lot of trouble with the controls (maybe cause my computer is ancient), but it felt like I was clicking everywhere and nothing would happen. I think it would have been good if the mouse icon changed when you were above something you could click on. That being said, good job on learning Unity! I don't think I could have accomplished what you did if I was learning a new game engine.

alottabit 2017-12-08 01:25

This was short and sweet. I thought the humor was on point, and everything worked pretty well for me. It would be nice if there was some feedback when you hover or click on an object to help figure out if it's non-interactive, usable, or not yet usable. Nice work!

ratbird 2017-12-08 14:34

Not bad. This can be improved to Belko Experiment )

xephrys 2017-12-09 12:08

couldn't get past the stairway glitch despite several tries, i think it's still a good entry for being your very first game. A pretty easy improvement you could do would be to apply an effect that changes a clickable object while it's being hovered over, like making them slightly grey of something. Some games ofc don't want that but it would make things clearer. My favourite part was definetely the killing animations, they made things really interesting. "what am i gonna do with this sign hmm... oh no jeff i'm so (not) sorry!, muhhaha!"

noble-robot 2017-12-10 11:21

Cute little linear comedy game. Didn't really fit the theme, but made up for it with a well done art style and rewarding one-click "puzzles."

automatonvx 2017-12-10 15:32

Short but sweet, pretty funny had fun. Would suggest some visual feedback when hovering over an intractable object though, and the music gets a bit painful. Enjoyed the art style.

wheffle 2017-12-12 03:32

Ok so, I'm not going to lie. This made me laugh, like a lot. I choked on my drink. The theme was quite a stretch, and I wasn't sure what to do at first (maybe work on item selection feedback), but I had fun and I had a laugh so I'm happy!

noble-robot 2017-12-25 13:47

Our team does a weekly indie gamedev podcast called Nice Games Club, and we just did a Let's Play episode where we played thirty-six (!!) Ludum Dare 40 games, including yours (which we laughed and laughed at)!

[Check it out here!](http://nicegames.club/2017/12/nice-plays-ludum-dare-40-games-2017/)

https://www.youtube.com/watch?v=-BGt66ZnLME