daniel-abeleira 2018-12-02 17:09
Hi! Nice game! I really like the idea and the art. Keep it up, good luck in the jam!
Foon → Ludum Dare Explorer → LD43 → SEVER
By lazinix
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.00 | 6 | ||
| Fun | 2.87 | 6 | ||
| Innovation | 3.37 | 6 | ||
| Theme | 4.00 | 6 | ||
| Graphics | 3.25 | 6 | ||
| Mood | 3.50 | 6 |
Hi! Nice game! I really like the idea and the art. Keep it up, good luck in the jam!
The idea is quite violent! Cool😈 It's amazing that there's even tiny character customization. Nice game:)
Like the mechanic makes you think on how you should proceed throughout the level.
Cool idea! I like how the speed/power exchange is tied with the visuals, and the fact that you can customize you character is such a fun touch. I really like the art that's there, but a little more could have pushed it to be great, like a character walking animation or more decoration around the level. Awesome work overall though!
Gave it a few tries. First, I really like the fact that there is some customization. I played as a green-skinned purple robe bearer and enjoyed the novelty of it before going to the actual game.
I cleared the first room, looked up and saw I had taken a heart of health without even touching the enemies. I thought it was weird at first, maybe I wasn't paying attention. Then I got to the next room and died. I started paying close attention to what's going on, and the hit boxes aren't exactly great:
sever.PNG
I tried it a few times, each time trying to stay as far away from the enemies as possible, but I just can't avoid taking damage from what appeared to be literally nothing. I gave it an honest few tries, but despite my best efforts, the massive hit boxes really put me off from finishing it. If the hit boxes for the enemies were smaller, and the player's hurt box was smaller, I think I would gladly come back and finish it. I might actually poke around in the source and see if that would work.
I will say though that I do like the idea behind it. You can sacrifice limbs to become more powerful, but you might need that limb to open a door later. In that respect, it fit the theme really well. Best of luck to you for the compo!
Very nice concept and graphics! Sadly, there doesn't seem to be projectiles or anything to show that you've been hit or that you can dodge things? I have no idea how to cheese the enemies in order to go further :( Great job though!
Great concept! I love how the sacrifices affects the player. As said above, fixing the hitboxes and having some kind of visual or sound feedback when you get hit would have greatly improved the game experience.
Except that I had a really fun time playing it :)