williewlchew 2022-10-04 04:54
Liked the use of the theme.
Foon → Ludum Dare Explorer → LD51 → Wait 4 upgrade
By GodDoesPlayDice, gastar and Vladimir40a
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 514 | 3.58 | 37 | |
| Fun | 379 | 3.60 | 37 | |
| Innovation | 946 | 2.88 | 37 | |
| Theme | 613 | 3.61 | 37 | |
| Humor | 932 | 2.09 | 35 | |
| Mood | 883 | 3.10 | 37 |
Liked the use of the theme.
visually pleasing game. Good job
Nice gameplay.
Pretty cool take on the theme, love the vampire survivor inspiration
I got 284s! I really liked the way it progressively got harder as time went on, I thought it's quite well balanced. The use of theme was good too, although that's what caused me to die in the end - didn't get heals for quite a long time haha. But that's not really a critique, I thought the chance mechanic was good. Nice work.
Love the art
Excellent simple gameplay! Couldn't get enough! I love'd being the tower in this TDS.
Nice game, got repetitive quickly as no real variety other than looks
Shadows would help ground everything too
Good job
изображение_2022-10-04_193221804.png
Is that some kind of a world record? изображение_2022-10-04_233235263.png изображение_2022-10-04_233306795.png изображение_2022-10-04_233334544.png Anyway, about the game. I really liked the graphics, the VFX, and especially the evolution of the monsters - each of them has different stages, though they don't differ much in characteristics and behavior patterns. Background music after a long game gets boring, although apparently I'm a nerd and the game is not designed for such a long time. Bringing it all together - got a cool and coherent game for a jam, although the balance is a bit lame.
@mrhumannn Your screenshots are just crazy :) Thank you for such a detailed review. We made changes to the game even the last minutes of the timer, so many things turned out like this :)
I survived for 1347 seconds.
The gameplay was really fun, I liked the take that level ups were time based instead of on how many mobs you killed. I play a lot of mobile games like this to relax and help me sleep but normally the levelling up is based on killing mobs instead of just, time. The mobs also looked a lot like one of the games I play so that was neat too.
For my "constructive feedback": having the current stats listed in the level up menu would help with decision making and there were some typos. Nothing big.
Overall a simple idea that turned out to be surprisingly addicting. Thank you.
Cool vampire survivor inspired game! Looks beautiful and feels great to play!
Really cool game here guys, this is one of the most fun I have had in a ld jam game. Nice graphics and a cool game loop, had the feel of auto chess to me. One complaint that I have is that the camera gets messed up near the bottom and I had almost died to that which was a bit frustrating. Overall great job, one of my favs!
This was a blast! I was able to keep up running past guys for about 500 seconds until all of a sudden there was nowhere to go. Great little time, took me a second to get oriented on the controls.
Time being the sole factor to get upgrades, felt kinda odd at first not gonna lie. Maybe some secondary things, dropped from mobs or at specific thresholds on a kill count, idk, could have brought some engaging mechanics to the mix. But once it gets going it's pretty fun!
@lukein Yes, we wanted to add more variety. But this was our first attempt at making a rogue-like, so we didn't manage to implement a lot of features. Thanks for the feedback! :)
I like this one. But from time to time it feels a bit dull. I like how you can choose when to apply the upgrades though. I've seen more games like these, but they all forced an upgrade onto the player as soon as the 10 seconds where over. I like your approach much better.
The music is ominous, I like that.
Stacking orbs is fun :D
Every power-up felt like it made an immediate impact, which felt awesome. While the Heal is no exception, maybe a passive regeneration bonus would've suited the game better? All in all still a lot of fun :D
@trexxak In a game of this type, it was really necessary to add a bunch of the most diverse upgrades, if only we had time.... Thank you for the feedback :)
Fun game! Really nice use of the theme on the vampire survivors gameplay, but with nice 3d graphics. I only made it to around 600 seconds haha, but was a fun experience and the upgrades felt meaningful. Good job!
Fun and well polished gameplay. Very cool graphics and effects. One suggestion I have is to have enemies spawn outside of the screen, instead of appearing out of nowhere suddenly. Still, awesome game!
I really enjoyed the game, the theme fit really well. The graphics are cute and the game stays entertaining for long enough. The jump seemed a bit pointless, in fact it broke the game, since I could use the jump to hug the wall and climb so high that the enemies couldn't attack me.
this was a really fun game, and fits the theme really well
Looks good, sound is pretty good, and the gameplay is enjoyable. Very polished look and feel.
Simple and fun game, looks good and feels fine. Woulda like more variation in upgrades or moves since I can't even see my damage or crit. All the upgrade are just generic damage upgrades which got stale to me.
@cayurr @papaya @lohii @merpader @falk-hoeppner @flamboozle Thank you all for your feedback and suggestions for improvement. Maybe we will even bring this game to a minimum release state.
I'm not too big on vampire survivors type games but I've got to admit the theme fit pretty well here