That was unexpected.
The virtual pet game looked really nice. The background was getting to be nauseating, but by the end I felt that it was important to be so bright and cheery. The tone for all parts was perfect.
The nighttime controls weren't obvious. I was never sure why doors wouldn't open. I got through by trial and error.
I missed how I (the pet owner) had access to all of that information, since I was a customer, and not one of the creators. Sense-making aside, it was super entertaining.
nikadra
2020-04-21 17:02
Thank you all for playing and leaving feedback! :smile:
**Note: You should play the game before reading this comment further.**
@svenerik I totally agree that the font was hard to read. I actually noticed it while playing the game myself, but for some reason I chose not to change it. I probably should have enabled anti-aliasing, it's just I felt it didn't really "fit" with the artstyle. I'm happy it gave Tamagotchi vibes though, that's what I was going for!
@brtek007 How come? It's just a cute pet game... ; )
@nakami The tamagotchi part is definitely a bit too long, yeah. I was planning to add more things to do with your pet so it wouldn't feel as empty, but in the end I unfortunately didn't have enough time. I'm happy it served some purpose building tenstion at least!
@simonbeats Thank you! The surprise-factor was a big part of my plan to make the game feel more interesting, so it feels like it succeeded in doing what I wanted it to. I'm glad you enjoyed playing it!
@ilikescifi Thanks! I actually tried to make some kind of mash up of all kinds of cute animals in order to create a nice, sort of unique design. :)
@fateaglegames Too bad, there's no takebacks! Jokes aside, thanks for playing, glad it was a great experience!
@blueman An engaging story was what I was hoping to create, so it's nice to hear you thought so! Thank you so much for the generous rating too, mood definitely was the thing I was focused on overall!
@captandrey The controls absolutely were a bit ambiguous, yeah. I just felt like adding some sort of "tutorial" in the dark sections would risk breaking the tension, but naturally I should have added something of the sort, or perhaps at least made it so you could interact using any of the other common interact keys, like "E". It's nice to hear you liked the concept though, as well as the art and sounds!
@pincushion The background may have been a bit of a bad choice for sure, a slower speed for its movement might have helped make it more bearable. As mentioned above, I definitely could have been more clear with the controls at nighttime, perhaps with a tutorial. In addition to this, the gameplay wasn't very clear either, as you've noticed. Nighttime is basically just collecting keys, as the papers themselves work as "keys", in that doors are opened when they're picked up. I was planning to add some sound cues to make this more obvious, but I unforunately ran out of time. :( In regards to the story, I agree that it's pretty unclear what the player's role is. I focused more on the part of the story portrayed through the papers rather than how the player fits into everything, as I felt that was more interesting, but I understand it kind of makes the experience a bit cryptic. Very glad to hear the tone was on point though, and that it managed to be an entertaining experience despite the flaws!
@cogcomp Thank you, I'm happy you liked the story and mood! As said above, they were basically the things I worked hardest on, so it's nice to see my effort paid off. :)
@lestat Thanks, it's nice to hear that the game managed to fit the theme well!
@fpixel Glad I was able to incite some childhood memories, and that you liked the art too!
Again, thanks everyone for playing and giving critique! Good luck with your ratings as well! :smile: