she-wrote 2022-10-03 16:12
I really like the unique core gameplay, the commentary, the music is great, and it is hilarious. Good job.
Foon → Ludum Dare Explorer → LD51 → Escape Earth
By ibnBattuta, batsphemy and Jmanks
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 660 | 3.45 | 22 | |
| Fun | 590 | 3.37 | 22 | |
| Innovation | 389 | 3.55 | 22 | |
| Theme | 251 | 4.00 | 22 | |
| Graphics | 948 | 2.97 | 22 | |
| Audio | 470 | 3.33 | 20 | |
| Humor | 286 | 3.40 | 22 | |
| Mood | 979 | 2.94 | 21 |
I really like the unique core gameplay, the commentary, the music is great, and it is hilarious. Good job.
Didn't expect tetris to show up, as a game type in this jam, but I like it. The only thing I'd change is the round duration as it is a bit long.
Lovely little puzzles, really nice implementation of the theme and the addition of extra rockets adds much to the gameloop.
Really good game, reminds me a lot of [Puzzle Pirates](https://www.puzzlepirates.com/), and in a good way!
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Hurray?
2022-10-04_19-51.png
only managed to save 0,000000010362,5% of the world's population! fast pace and really interesting mechanics, graphics are simple and nice, overall the game itself is really nice!
I really like the idea although it was a bit overwhelming ^^' Well done!
Cool game, the puzzle mechanic is great.
I love when the game contains a story. You made it also in fun way! it was not complicated and took me short time to understand the rules. It was good! The blue origin rockets were nice surprise :D Also good work with music at the end. Well done.
Enjoyed the music, and had a better time playing when I realized that it was supposed to be a franctic "scrabble" for pieces.
Wasn't quite clear what the blue and green pieces were supposed to do/represent.
I think just moving the "People Saved" score to a much more visible position would help a LOT in playability: Make it bigger and more centered and the game is instantly a lot more understandable.
This is a pretty unique puzzle game with great visuals and music. My biggest complaint is that it wasn't at all clear to me that the white squares are the open ones, especially since the blocks that you're supposed to fit in are also white. It took me a while to figure that out. Also, the game goes on for quite a long time without much changing. It really needs some sort of escalation or just anything in there to mix it up. Nice work, anyway, this is one of the better ones.
Played four times, finally won on the last round. 704 survivors!
Really original gameplay, although I didn't understand how it works at first. It's not that intuitive. I guess I should just read the manual more thoroughly.
I wish the number of surviving persons would be more visible. If this is the main success criteria, it should be communicated much more clearly to the user when they're doing the right thing.