Foon →
Ludum Dare Explorer →
LD26 →
Escape the minimalism!
Escape the minimalism!
By se1by
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 3 | 51 | | |
| Theme | 288 | 3.83 | | |
| Humor | 496 | 2.31 | | |
| Mood | 684 | 2.75 | | |
| Innovation | 811 | 2.79 | | |
| Fun | 952 | 2.55 | | |
| Graphics | 965 | 2.52 | | |
| Overall | 1185 | 2.48 | | |
Comments
klianc09
2013-04-30 11:29
It seems like we got inspired by the same thing and ended up at the same name, but we made completely different games. :D
I like the concept, although it strongly reminds me of something else. The collision detection and resolving is not quite right and there are too few levels.
When you make a post-compo version, with more levels and more stuff, this can really be a cool game.
crynix
2013-04-30 23:46
Love the concept! Looking forward to playing the game with more levels!
argo15
2013-05-01 02:05
Pretty cool idea, add some more content and higher difficulty and you got a real game.
Can't launch on OSX for some reason.
Fits the theme, but it needs more content. I think you should explore the hidden walls idea some more.
lansiir
2013-05-01 02:23
Reminds me of the game in the keynote :P
At any rate, it seems to be well-polished, just too short and no health.
It happens, welcome to Ludum Dare.
se1by
2013-05-01 02:28
@klianc09
What game does it reminds you?
The idea came to my head when I thought about old games, I'd love to find a goldie again :)
The collision detection (at least should) be pixel perfect :O
But it resets you to the niext tile position, so it seems to you as you would jump.
I'm currently working on that and some online leaderboards.
Follow me @bitbyterstudios to stay informed.
@crynix
thanks for the nice words :)
@argo15
thanks, I'm working on it :)
@meat_popsicle:
Got any stacktrace for me?
I don't have a osx to test it, so unless we find someone who knows to fix it, I guess I can't fix it :(
Try running it from commandline like this(shell in folder):
java -Djava.library.path=native/macosx -jar ETM.jar
@LoneStranger
Yeah, I had to remove the final level which should be endless (like astroids) :(
But I'm on it, this are just ideas I implemented quick 'n dirty.If I had enough time I could make a 10 hour game out of it ;)
I escaped the minimalism!
Really nice , and smooth.
Great job on your game. Looking forward to more content in the future!
aaronyip
2013-05-01 08:29
I agree with everyone else: loads of potential, definitely liking where this game seems to be going. "More, more!" is the best feedback for a game, haha. Keep developing it! Add high scores, add more levels that explore some more mechanics, add in audio, and post a post-jam version. :D
Nice idea, but veeeeery short.
stmatn
2013-05-05 23:38
The credits page is cool :D Some more levels would have been nice :)
se1by
2013-05-08 15:57
Small update:
Leaderboard works now, I'm currently integrating them into the game. (Minimalistic) audio is implemented, but atm not working as I want.
If you want the WIP version, just download the repo and pack it with the needed natives.
Thanks for all the nice words and the constructive critics :)
se1by
2013-06-14 15:25
post compo is available:
http://www.bitbyterstudios.com/games/ETM/ETM_post.zip
Including online highscores, sound and a few bugfixes!