matthias_zarzecki 2013-04-29 10:38
Nice ammo-mechanic! Making the enemies drop it periodically is a great move.
Foon → Ludum Dare Explorer → LD26 → SSSS : Super Simple Smart Shooter
By nekith
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 69 | ||
| Theme | 545 | 3.55 | ||
| Fun | 572 | 2.97 | ||
| Graphics | 615 | 2.95 | ||
| Overall | 690 | 3.05 | ||
| Mood | 732 | 2.71 | ||
| Innovation | 851 | 2.74 | ||
| Audio | 853 | 2.19 |
Nice ammo-mechanic! Making the enemies drop it periodically is a great move.
I really like the colour scheme, controls are a tad sensitive in my opinion though.
Remembers me Osmos.
good game + destroyable level? --> great!
Not bad! :)
Neat. Interesting ammo / life picking stuff :) I also liked that you can move freely through the field.
Simply but funny game!
Ha, pretty great. I wish you could get more than one shot per ammo, though... and the ammo disappearing right before I grabbed it a few times made it that much more frustrating.
Got a score of 87 on my first try. Nice game! Fun and the entire "pick up too much ammo and you'll get slowed down" is a good take on "minimalism". That said, you really don't get slowed down much, and I found myself mostly sitting on 2-3 ammo with no problems.
Really smooth game experience. Though I would really have liked a HUD showing my current score. When one of the enemies aimed straight at me and took several shots to kill I was happily surprised, but a bit disapointed with only receiving 1 bonus-thingy for it. :-)
Thank all of you :)
I understand that some choices were "false good" ones and pretty much agreed with all you've written.
Maybe I'll try to write a "post mortem" telling why I make some of these choices. Not sure though.
Anyway, thanks again ! A lot. Will review your games back, of course.
Scored 68 first try.
I like the concept of a game wherein collecting ammo also holds a penalty, and (although it wasn't obvious at first) where the number of lives is clearly on display.
Also, the graphics are just complex enough for one to differentiate between objects; the very definition of minimalism.
I enjoyed playing it and you made some interesting design choices with the ammo and firing. Cool.
Pretty cool, liked the ammo mechanic at first, though after the first 30 seconds I felt like I was always out of ammo, and couldn't make any headway against the increasing number of enemies. Maybe boosting number of ammo given by pickups?
While i like the game overall, i don't like to be small - it's hard to collect ammo in this state.