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Sluggernaut
Sluggernaut
By Onigiri and 1cloud
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 430 | 3.65 | 21 | |
| Fun | 414 | 3.55 | 21 | |
| Innovation | 219 | 3.71 | 21 | |
| Theme | 94 | 4.23 | 21 | |
| Graphics | 462 | 3.76 | 21 | |
| Audio | 590 | 2.97 | 21 | |
| Humor | 768 | 2.59 | 18 | |
| Mood | 581 | 3.47 | 21 | |
Comments
Great work! I really enjoyed it. It was so tense and exciting when I was being swarmed by the bugs. I like the primitive art style, and the way the original body disappears when switching bugs is a nice detail. However, the upgrade feature doesn’t seem to work? I tried a few times but couldn’t successfully upgrade. My favorite is the little green bug because it can automatically send out clones to attack. Also, I feel like the skill that shoots attack orbs forward is a bit underwhelming, because when I’m dodging the bugs, there’s usually nothing in front of me. Maybe if it fired backward instead, it would be more useful for damage output.9fb0580cafc8f89455d7db237eb9114.png
1cloud
2024-10-08 10:06
You level up your skills after killing 4 bugs for the first upgrade, and then every 2 kills afterwards. For example, to upgrade melee damage to level 2, you must kill 4 bugs with the pink beetle. After that, every 2 kills with this beetle will give you +1 level to melee damage.
steamhat
2024-10-08 10:27
this is a really cool little simple loop! I would love to see a level with a bit more fun rustling around grass finding out whats around corners and not an open field to mix up the encounters as opposed to seeing them always coming for you. There were a few too many stats to fiddle in different directions on screen and I suspect you could make each new bug feel a bit cooler by making them act in slightly different ways and less knowing exactly what stats are up and what stats are down.
But I'm scope creeping for you :) I liked it!
1cloud
2024-10-08 14:57
Yes, we had a lot more plans, but there was too little time :smiley: . We had AOE bugs, ninja bug etc :smiley:
I managed to get level 8. Unique and brilliant idea. Nicely done!
1cloud
2024-10-08 19:55
Thanks!
That's a cool idea! But the balance is weird, to be honest. Also lacked in addition to music with sound. otherwise the game looks whole and finalizing it can be released on phones, for example! Well done)
unagiv
2024-10-12 14:54
Was fun, i really had a great time playing it. Congratulations!
eloc
2024-10-15 04:33
Pretty frikken sweet.
Good job - I had fun checking out all of the different bugs and their abilities!
Cool game!
I found it quite difficult because the fights seem too balanced (I mean, if you fight, you'll lose a lot of life) also, the ranged attack is quite complicated... I think automatic aiming or a visual for cooldown would be useful!
This at its core is quite a clever twist on the horde survival genre.