FoonLudum Dare ExplorerLD59 → Gacha Clicker Defence

Gacha Clicker Defence

By kujoen, KattaLord and Polite_Prinny

View on ldjam.com

CategoryRankScoreCount
Overall2743.7821
Fun1763.7621
Innovation4023.4221
Theme4053.7821
Audio3363.5020
Humor2.9616
Mood4873.5220

Comments

emaigualmc2-art 2026-04-21 17:26

What a great game! So much fun. I thought it was a brilliant idea to make the character so small; I think with more polish the art it would look amazing. The mechanics are fantastic, and I really like the on-screen effect when you leave the zone and lose signal. Great idea xD

2026-04-21 17:39

It feels really fun and satisfying when you see how many strong buffs you’ve rolled and how many resources you’re generating — it makes you not want to leave the planet at all :) The first time I got wiped out really quickly because I didn’t build any turrets, but then I started covering everything with them. At some point, when the waves got too big and the turrets were firing nonstop, I started getting heavy FPS drops - but I still kept playing. I liked it - the game is very addictive!

stayawayfrommeow 2026-04-23 17:50

It was a bit confusing at first but I ended up liking it. Gives off some factorio but with gambling vibes. Upon first interacting with the tower, I was literally stunned by the sheer amount of buttons, but maybe it’s just me

kkritselis 2026-04-29 22:06

It took me a minute to get the hang of it, but it was fun... every game jam game needs a tutorial(mine included) but I liked the interactions. Keep working on it!

igorekkedziorek 2026-04-29 22:22

sadly im stuck on the splash screen, i don't know why it doesn't load

prismapunch 2026-04-30 00:38

Interesting game, the networking mechanics were kinda confusing though. I liked expanding the network and having all my turrets shoot he enemies though! Very fun game.

ikado 2026-04-30 01:58

jinx! i also made a clicker game about a crashlanded astronaut! yours has a lot more depth than mine, admittedly.

it was a little confusing at first but after figuring out the mechanics it was quite fun. really satisfying to get super upgraded drones and turrets from the lootboxes and just watch numbers start to shoot way up.

i found the way that buildings get built as soon as you let go a little finnicky at first, but i see the logic behind it when i need to spam a bunch of towers and turrets. maybe with press to enter build mode and click to place exactly where you want it might feel better.

also the 'add to network' button on the towers for 1k copper didn't seem to work for me (and i wasn't sure what it would do but i assume would make the resources immediately available everywhere?)

overall really really good, actually i think i might go play it again!

kujoen 2026-04-30 06:54

@igorekkedziorek sadly we have somewhat high loading times, perhaps on your system it just takes a little extra long. sorry :/

thoth 2026-04-30 09:41

VERY GOOD GAME WITH A COMPLEX GAMEPLAY, IT IS A REALLY FUN STRATEGY GAME AND I THINK THE SIGNAL TOWER IS A PERFECT DESIGN.很棒的有着完整复杂的游戏流程的游戏,是一个很有趣的战略游戏,尤其是信号塔的开图过程,我认为是很巧妙的把signal和策略游戏结合的过程:)

ping78 2026-04-30 09:59

I had fun playing this game. I like concept of building up your network and mining resources. UI is also well made. Good job.

ieee333 2026-05-04 15:51

There's a lot of content in this game, and the music has a great feel to it. I really like it.

bjornstenlund 2026-05-04 15:55

Cool game! I liked the music and it got the clicker hook! It was a little hard to keep track of the different towers and it worked a little against the incremental type of that I sort of got done with one tower, then when to next and started from the beginning. Maybe If you only could upgrade in the main tower but it would keep scratching that clicker itch a little bit longer. That said I really enjoyed it!

poshdan 2026-05-05 12:23

I clocked in at a leisurely 26 minutes to win. I can't say the randomized bonus reveal thing did much for me, it would be more impactful if the norm wasn't to spam it 10 at a time. Performance did suffer with highly upgraded drones, perhaps there ought to be a level of performance where they switch over to a more lightweight operation. I think I would have preferred turret bonuses for the entire network rather than individual nodes. I wasn't sure if they combined when overlapping, or what. Not that it made a big difference if I just tried to fit as many as I can. I had fun with this, and my clicker-addicted nature is left wanting more.

raffe 2026-05-07 19:38

Hey! The idea of the game is awesome and it's the mechanics along everything feel super smooth and polished. Graphics are solid and music + sfx fit the game nicely! The running out of signal animation/shader was also a very important and cool add! Unfortunately I couldn't beat the game this time, but still had a fun time building and let's say I missed the text about signal towers adding enemies and perhaps spammed one too many of them lol. There's probably quite bit to this game that I didn't even find out but that just makes it even more impressive for a jam entry. Great job guys!

wizard 2026-05-07 23:11

Really enjoyed this game, really dug the the RTS style gameplay you went for here, really ambitious; I loved it. Took a couple of goes to get the hang of it, once you place down a signal tower or 2 the enemy's just start swarming, really makes it tense to keep up your defences. what's funny though is your interpretation of the theme is almost exactly what I was going to implement in mine but had to simplify for times sakes. As said, I really enjoyed your game, cant wait to see where you take this post jam.

vicebrother 2026-05-07 23:51

really cool looking and complex!

venomousmouse 2026-05-08 08:42

Great idea, polished mechanic and very fun to play. Great job.