Wireshock by humble_ahitofel 2021-10-05T15:34:30Z
Thanks! It was my sister who proposed that I put a easy mode in the game. It can be very frustrating to reach near end and fail there in normal mode 😅
Foon → Ludum Dare Explorer → Users → humble_ahitofel
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | 👥 | Another Plushie | jam | 3.00 | 4.00 | 3.00 | 3.00 | 3.00 | 3.00 | |||
| 2024 | 55 | Summoning | Paws of War | unfinished | ||||||||||
| 2022 | 51 | Every 10 seconds | Magic Maze | jam | 4.00 | 4.50 | 5.00 | 4.00 | 3.50 | 3.50 | 2.00 | |||
| 2021 | 49 | Unstable | Wireshock | jam | 4.00 | 4.00 | 3.75 | 3.75 | 3.75 | 3.00 |
Thanks! It was my sister who proposed that I put a easy mode in the game. It can be very frustrating to reach near end and fail there in normal mode 😅
Thanks @hagamosvideojuegos! I also think that the 10 second shifting/pausing maze might be too often. If I would make a change now to this game, then I would increase it to something like 20 seconds or I would base it to something like shifiting maze everytime player has moved/shifted certain amount the maze.