FoonLudum Dare ExplorerLD45 → Fields Of Amplidi

Fields Of Amplidi

By godsboss

View on ldjam.com

CategoryRankScoreCount
Overall4812.6725
Fun4902.2825
Innovation4612.4325
Theme2613.3725
Graphics4232.6725
Humor3412.1022
Mood4582.3123

Comments

lizelive 2019-10-07 13:27

I can't break trees? Do i need an axe?

marekkpie 2019-10-07 13:31

Felt really confusing. Couldn't tell if I was actually close enough to the world objects or not, so ended up just spamming 'I' all the time

godsboss 2019-10-08 20:13

@lizelive: No, but you have to hit the tree a few times. I put some more info into the manual.

nikolaj 2019-10-09 04:46

Love the simple feel, big bonus for web games.. and .. .GoLang compiled to JS .. nice ;)

dob 2019-10-09 04:59

Neat game! I enjoyed wandering around and gradually figuring bits out. Leaving a trail of trees back to my workbench was key. I feel like it would have taken a really long time to win, so I didn't try for that, but I did enjoy the time I played. Nice work!

godsboss 2019-10-09 05:01

@dob: Thank you! Reusing the same workbench is possible, but it is cheap and trees are everywhere, so you can also just craft a new one (same with furnaces). :-)

godsboss 2019-10-09 05:02

@nikolaj: Yeah, wanted to try GopherJS. I recommend avoiding the fmt package, a single fmt.Sprintf(...) in your code gives you +700kb JS. o_O

lesinvisible 2019-10-09 20:08

Simple survival game, not much to say, but I like how the background rotates with you, seems disorienting at first but looks cool. Also, it is rare nowadays to a see a game not made on unity.

zuf 2019-10-10 11:39

Go, and you modularised your code too. Nice.

The manual was helpful.

ogre 2019-10-12 08:22

One bonus half innovation star for doing a web game in go! But this was really confusing. No feedback for mining, turning in this kind of top down display instead of just moving in 2 axes feels weird.

vinnienovido 2019-10-12 08:25

Minecraft, if it was made in the 80s :)

Well done!

firebender 2019-10-12 08:49

Nice submission. I liked the rotating controls although please consider supporting arrows as well as wasd next time for non qwerty keyboards :)

tyfus 2019-10-13 14:31

the rotating controls are interesting, but make it really hard to keep track of where you are and where your workbench and furnace are.

blint6 2019-10-13 14:43

Went for the crown! The game is pretty well made, instructions are needed because controls are not very intuitive but the flow of the game is good. The following camera is well made too, good job!

snesgaard 2019-10-13 14:49

Oh boy, tank controls :P Pretty decent, but would really have loved strafing bound to Q and E. Also I feel that a lot of interaction could be bound to space or something, instead of 3 different keys.

robowarrior1982 2019-10-13 15:01

I think you could affich the control on the bottom off the screen for more clear, or making a small tutorial. I like the rotation of the map that's interesting.And maybe you can use a kind of top down shooter control to move player, else it's a good crafting game.

godsboss 2019-10-13 16:43

@tyfus Workbench and furnace are not that important, you can craft as many as you have materials for and place them. :-)

godsboss 2019-10-13 16:44

@snesgaard You're right, strafing is a great idea. I will include it in the post-compo version.

candlesan 2019-10-13 20:11

Thanks for the instructions. Crafted tools and furnace and the basic gameplay loop is quite fun. Reminds me of Miencraft.

If I could make one feature request - I wish there was slightly better feedback when I'm standing in the right place to hit a rock, tree, use a crafting table, or a furnace. sometimes I thought I was close enough only to realize later I wasn't.

godsboss 2019-10-14 13:47

@candlesan You're absolutely right, the lack of feedback is a huge annoyance. Will be added in the post-compo version soon.