FoonLudum Dare ExplorerLD46 → BullShielder

BullShielder

By faiorb

View on ldjam.com

CategoryRankScoreCount
Overall23222.8621
Fun18193.0221
Innovation18142.9721
Theme11503.6920
Graphics21462.6821
Humor10433.0019
Mood20262.8620

Comments

evert 2020-04-21 17:12

Felt a bit like ice-skating with a bull-dozer. But that's not necessarily a bad thing! :D I missed having a hit counter or some other indication of damage, and I felt that the cars shooting rocks made it very difficult (they started shooting before I could reasonably get to them quickly enough!). But it was fun zooming around with the bull-dozer, had a great feel to it! Thank you :D

northerndevguy 2020-04-21 17:12

Nice entry, bulldozing capsules was fun and the jump to block the boulders was great. Some improvements I would say would be to use both arrow keys and WASD keys as well. Maybe a progress bar on the wagon to see how much damage has been done. It was fun, nice entry.

rasti 2020-04-21 17:15

Fun game, good suitable music. But I don't know how much health has the wagon and I am to losing the game)

patsui 2020-04-21 17:15

It was pretty fun to control the "bull" and the graphic style has potential.

It could be improved with a healthbar or some basic feedback when the cart is damaged. I think the music choices didn't fit what you were doing.

notclive 2020-04-21 17:34

Fun physics, it's very satisfying to smash into a series of enemies. But very hard to control, this can be a mechanic in itself, but if so it needs a more gradual ramp up in difficulty.

snesgaard 2020-04-21 19:27

Interesting take, though I kept getting stuck in terrain so had to give up :(

faiorb 2020-04-21 20:58

Thank you very much guys for the comments

@evert The hit indicator was something that was meant to be in the game. I was planning to have more audio to every hit, so it would be a more "juicy" entry. The hit-counter I didn't think about, it would be nice indeed.

@busy-games thank you! Now about the life-metter, I decided to implement right at the end, but I didn't have enought time to do it :(

@rasti @patsui Thank you for the comments! Fun fact about the music: I didn't have anything to go with until the very last moments. I just spend some minutes looking for Free Royalty Chiptunes, and that was the result.

@notclive Yeah, I too felt it was a liiiittle to hard to control, but I made that into a mechanic for the game. I tried to ramp up the difficulty with the enemies spawn points.

@snesgaard Thank you. That must is a bug I didn't get during my playtesting :(

x-c 2020-04-23 14:13

A nice game with simple controls and at the same time quite difficult to complete. It seems to me that we are gaining speed too quickly, because of which I flew out from a map more times than the wagon was killed))) It would be cool to be able to toss our wagon, thereby forcing us to return to it in order to help overcome obstacles. Still a great job! I enjoyed the game.

reisn 2020-04-25 23:05

Awesome concept and interesting take on the theme! Movement could use some more polish. Would definitely enjoy playing this with more polish :)

dextreon 2020-04-27 11:45

I had so much fun bumping the enemies out! It is a cool concept, I really liked it. The car control was a bit difficult, It has so much friction, a bit less would have been awesome! Controller support would be great as well! Overall cool game, so fun! :ok_hand:

aryanjumani 2020-04-28 15:28

Agreeing with @evert it really felt like ice skating or controlling a really slippery object. Really funny at the start but why is there an end to the field? Shouldn't the player be able to move as much as he wants since it's a field or shouldn't there be fences? Anyways really nice game!!

juice-lizard 2020-04-28 15:42

I like the idea, graphics and physics but I feel annoyed by the controls.