Foon → Ludum Dare Explorer → Users → StoneMasters
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 29 | Beneath the Surface | StoneMasters | jam | 353 | 3.24 | 3.38 | 3.28 | 2.31 | 3.25 | 1.97 | 3.32 | 2.92 | 53 | |
| 2013 | 28 | You Only Get One | Roboto | jam | 342 | 2.92 | 2.81 | 2.59 | 2.38 | 3.35 | 3.07 | 2.45 | 2.35 | 54 |
Beautiful tv-screen like effects! Fun too :)
This game is hardcore, but it felt justified. I was like: just once more, only one more - a couple of times. :p
I Only reached 4100p. Would have liked to see a boss.. And i like the variation of the movement for the eneimes. Topnotch grafics!
Game mechanics are really cool and fun. You can get really skilled at bouncing the harpoon and that is a big plus! Got to a score of 850 and died by a whale spawning very close. Easier to keep control of the harpoon by bouncing it horizontal as the sides are pretty much flat.
You can only have one colour! Enjoyed it! But I had some hard times with the controls at one point and got stuck to a wall.
I like the idea, but i think it would be better if it wasn't so obvious who was infected, maybe make it noticeably by a change in their behaviour or that they start munching on someone? :) Good job! :)
Fun concept. :) Cleared it pretty quickly. It was fun while it lasted. :)
I like the only drums soundtrack and the colours. :) But it was a bit too hard...
@blasmena :) Goodie! Yes we tried to make it somewhat balanced. But there were a lot of factors to take in consideration. So we ended up with "hard to play" rather than "to easy". XD
@Keith Thanks, we had great fun making it! And yup that was the point thou you may get lucky with a blue gem spawning beside you. He he
I would like more stress with this game please =) More customers and more ordering options would make this much much better, I got the hang of it fairly quickly, and after that it lacked challenge. Apart from that it was really great!
What a gamble :p It's rewarding when I get an item that's worth more than what I bought it for :) but it's a bit too much of a guess... Some explanation as to why it migth be worth more or less would be nice. Also, why does the value rise by holding on to the item?
Still very fun and innovative, and it has a excellent goal for a game! :p
It came from the desert! So this is the sequal then? :) ..from the Sewers! Nice puzzely game. WD for a 48h game.
It sure made me feel like a nervous goldfish.
Worth starting up just for the atmosphere of the game. Survived a couple of days! Cool idea.
Got stuck on a few bugs. Had some trouble with changing the active station of the character also. But overall it had humor and was fun to play, with interesting graphics. :)
Couldn't really go through the last part. Always hit a wall of fish. Had everything upgraded! Fun tho!
Well that was interesting. :) Felt like Dexter. After burying all of them I was hoping for some kind of silver lining.
Good humor. I was going "nom nom nom" to cheer it on!
This would be a great concept for teaching game mechanics or math in schools. Really enjoyed it. Wanted to go further to see if there where any cool mechanics! But the game ended :(
Anyways, cool game & concept!
Haven't physically jumped this much in a long while!
Played it as I was listening to the old game music from Immortal. http://youtu.be/sYPCapaz90s
:) Made it nicely hectic.
Couldn't solve the maze tho. The red spheres got to me.
Very brave to take on such a game project in such short time. Accomplished large parts of it also, that are working very well. GJ