FoonLudum Dare ExplorerLD28 → You only have one quantum hyperdimensional nuclear fusion powered neuro-AI cube...and button

You only have one quantum hyperdimensional nuclear fusion powered neuro-AI cube...and button

By prophet-steve

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CategoryRankScoreCount
Coolness1100
Theme333.75
Innovation753.46
Humor2052.58
Mood2802.85
Audio3052.74
Overall3832.82
Graphics3952.73
Fun4372.40

Comments

kroltan 2013-12-17 10:22

Nice idea! Couldn't concentrate, though. Am I supposed to hold the key, or spam it?

prophet-steve 2013-12-17 10:35

A lot of actions in the game require a lot of dexterity, either you jump first and in the air switch to the right. Or while your running quickly switch to the spacebar and jump while you still have enough dexterity.

prophet-steve 2013-12-17 10:39

Uh, while you still have enough velocity*.

Sorry, don't think I can edit a comment here.

venks 2013-12-17 18:58

yea a bit too skill based for me but its pretty fun over all with well fitting graphics

jago 2013-12-17 19:05

Very nice mechanic!

undonedevs 2013-12-17 22:59

nice mechanics guys, really really creative :D

antila 2013-12-18 00:10

I laughed when I had to swtich back to E to close the dialog. :D

darkblue 2013-12-18 00:12

Buggy, Could not press e to pass the second menu screen. But I get the idea, but dislike micromanaging every move.

prophet-steve 2013-12-18 00:17

Yeah, have had the same comment from somebody else. Might be that the fix broke something else. But it is unclear to me how to replicate it.

nelien 2013-12-18 00:19

Interesting! A bit frustrating on the controls though, it's a nice concept but might not work that well in execution :/.

lyje 2013-12-18 01:28

Nice concept, but reeeeeally hard!

paveldlouhy 2013-12-18 12:18

Very nice idea! Good work.

snail_man 2013-12-18 18:30

Nice little puzzle type game, but the lack of a scrolling background confused me at first, and the gimmick was a bit fiddly to play with. Still, I do love a good experiment.

prophet-steve 2013-12-18 20:10

Yeah, I agree with you. The scrolling background was a bit confusing, especially without animations. So I added the lights on top which helps migrate it a little bit. Of course a scrolling background would have been better, but sadly it wasn't meant to be.

shellfishgames 2013-12-19 15:33

Very original approach and interesting interpretation of the theme. It worked better than I expected, and the puzzles were nice.

kewry 2013-12-19 15:52

Interesting mechanic and great use of the theme, however it's not fun as it is right now

jacklehamster 2013-12-19 17:47

I understand this is experimental, but I find the idea with having only one control very annoying.

van-noctar 2013-12-24 01:46

Inovate! Controls are very hard!

gene-z 2013-12-24 15:57

A litros hard to controle, but Nice game

xanjos 2013-12-24 16:26

Controls were pretty hard but I really liked the concept.

x70x 2013-12-30 15:41

I found myself fairly confused for a bit. When I finally started getting the hang of switching controls it started getting too difficult skill-wise. I feel like the challenge in a game like this should be more puzzle-based, but this was a very interesting approach to the theme.