kroltan 2013-12-17 10:22
Nice idea! Couldn't concentrate, though. Am I supposed to hold the key, or spam it?
Foon → Ludum Dare Explorer → LD28 → You only have one quantum hyperdimensional nuclear fusion powered neuro-AI cube...and button
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 1 | 100 | ||
| Theme | 33 | 3.75 | ||
| Innovation | 75 | 3.46 | ||
| Humor | 205 | 2.58 | ||
| Mood | 280 | 2.85 | ||
| Audio | 305 | 2.74 | ||
| Overall | 383 | 2.82 | ||
| Graphics | 395 | 2.73 | ||
| Fun | 437 | 2.40 |
Nice idea! Couldn't concentrate, though. Am I supposed to hold the key, or spam it?
A lot of actions in the game require a lot of dexterity, either you jump first and in the air switch to the right. Or while your running quickly switch to the spacebar and jump while you still have enough dexterity.
Uh, while you still have enough velocity*.
Sorry, don't think I can edit a comment here.
yea a bit too skill based for me but its pretty fun over all with well fitting graphics
Very nice mechanic!
nice mechanics guys, really really creative :D
I laughed when I had to swtich back to E to close the dialog. :D
Buggy, Could not press e to pass the second menu screen. But I get the idea, but dislike micromanaging every move.
Yeah, have had the same comment from somebody else. Might be that the fix broke something else. But it is unclear to me how to replicate it.
Interesting! A bit frustrating on the controls though, it's a nice concept but might not work that well in execution :/.
Nice concept, but reeeeeally hard!
Very nice idea! Good work.
Nice little puzzle type game, but the lack of a scrolling background confused me at first, and the gimmick was a bit fiddly to play with. Still, I do love a good experiment.
Yeah, I agree with you. The scrolling background was a bit confusing, especially without animations. So I added the lights on top which helps migrate it a little bit. Of course a scrolling background would have been better, but sadly it wasn't meant to be.
Very original approach and interesting interpretation of the theme. It worked better than I expected, and the puzzles were nice.
Interesting mechanic and great use of the theme, however it's not fun as it is right now
I understand this is experimental, but I find the idea with having only one control very annoying.
Inovate! Controls are very hard!
A litros hard to controle, but Nice game
Controls were pretty hard but I really liked the concept.
I found myself fairly confused for a bit. When I finally started getting the hang of switching controls it started getting too difficult skill-wise. I feel like the challenge in a game like this should be more puzzle-based, but this was a very interesting approach to the theme.