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Space Cactus

By vosvek

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Coolness221020

Comments

jelinib 2015-12-16 01:58

Yaaaay! I am amazement! Now I see why it's called "Space Cactus," haha. It looks so happy out there. Art is cute, and space is awesome.

It got a little difficult to read the text around the mid-high 20s with the black text on top of the dark backgrounds, but at least reading that isn't necessary to win. :P

The higher levels are certainly more difficult, with higher growth point requirements and only a few points per pass with the sun. Had me wondering if a way to score a CRITICAL SUNBEAM could be devised for the user doing something special right on the center. But I dunno, I can't really think of a way to wedge that in with the current mechanics either.

Really cool how the background changes as you progress, and the cactus gets happier. Well done on your first LD, and congratulations too! Be sure to enter again for LD 35!

jamesmowery 2015-12-21 08:20

Really great work for your first game! I really appreciate that you put in audio controls as well. One thing I will say is that I never really felt like I had 100% control of the placement of the marker. I never felt like I could get it perfectly in the middle, and at some points I just felt like I was scrubbing it over the area it needed to be. So some tweaks to the controls to allow more finer grained controls would be appreciated. If you tweak that a bit, I think it'll be an amazing game. Again, great work for your first game. It's far better than my first attempt!

mxjones 2015-12-22 20:48

Cool game, fun to play and a unique concept that hits both themes. Cute art work as well, great job on your first game!

xanjos 2015-12-31 02:37

Pretty fun concept and I could definitely see this adapted for mobile devices although the higher levels feel more like a chore because of the amount of growth points needed.