gyfis 2015-12-13 21:35
I like the effects, the partial sound synchronization was nice (I like the idea of sfx forming bgm), but it get repetetive quite fast, and it was a bit boring around score 500. Still, a nice game!
Foon → Ludum Dare Explorer → LD34 → Uchuusen (Spaceship!)
By jeffjk
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Audio | 233 | 3.19 | ||
| Mood | 538 | 2.89 | ||
| Fun | 562 | 3.05 | ||
| Graphics | 613 | 2.87 | ||
| Theme | 746 | 3.35 | ||
| Innovation | 820 | 2.50 | ||
| Overall | 835 | 2.77 | ||
| Coolness | 1679 | 41 |
I like the effects, the partial sound synchronization was nice (I like the idea of sfx forming bgm), but it get repetetive quite fast, and it was a bit boring around score 500. Still, a nice game!
Nice visuals and effects
Really nice syncing of the music and bullets!
It's really hard to die when I become small
Rip headphone users.
I noticed that for some reason I can't die?
lol loved the super tiny ship before I died. nice particle effects and sound (sooo Galaga :D ). well use of theme too.
Nice catching of two buttons control and growing! Good job!
Interesting beat and very nice looking explosions :)
Not sure if I could actually die in the game or not but I really like how the bgm tempo increases as my killstreak increases and goes back to normal when it gets broken.
The syncing of bullet sfx with the sound is great. The game can become a bit repetitive however. But it's a great game nonetheless.
I liked the graphics and the audio was good. Good job!
I liked the graphical scanline/blur effect, I thought it did a great job of evoking the old-school hardware and fit well with the level of the graphics and sound.
The sound effects were well-executed technically, but from a design perspective I felt like the steady thumping of the "player shoots" sound effect was too much after a while, so I had mixed feelings about the sound.
At first I didn't even realize there was a penalty to getting hit (since there isn't when you're not the smallest size). So I stopped trying not to get hit. I played a while before I realized I was getting larger/smaller depending on whether I took damage. So I think a small tweak is made to convey this, perhaps by having the player start bigger, and maybe making the transition more dramatic for example a few small pieces of debris fall off. As it stands, if you give up early enough on caring about being hit you will never learn.
Nice entry. Dodging those red sideswipers when I got large was tough stuff!!
Much more fun than I initially thought. That shooting sound was a bit disturbing though...