FoonLudum Dare ExplorerLD42 → Spaceness

Spaceness

By themarioga and Eri

View on ldjam.com

CategoryRankScoreCount
Overall10502.9326
Fun10262.7526
Innovation12292.2625
Theme9153.0624
Graphics8343.0626
Humor8252.0624
Mood10382.4324

Comments

probe2 2018-08-13 19:38

OUUUU looks great!

sosaddude 2018-08-13 20:07

Okey, i scored 138 and its was nice! You now, fire animation looks like in Doodle Jump. But its good if u do this a bit faster at start ( only my opinion ). Anyway its a nice work !

themarioga 2018-08-13 20:29

Thanks @sosaddude, yea I think too it's a bit slow at the beginning, i'll fix it. Thx!

adrianfl 2018-08-14 10:12

Interesting idea, I enjoyed it but the beginning, as previous people said, is too slow, so it takes some time until it gets interesting. But then, it's a good and simple game.

Next time add some audio!

naru-kennedy 2018-08-14 13:24

It was difficult to understand what was going on at the begining but then it gets more interesting. I also liked the art!

maffew 2018-08-14 14:37

Fun game, got just over 500! Its quite difficult to know when you can or cannot fly over the space junk, but I feel that adds to the fun :)

krysis 2018-08-14 15:52

Well, as previous people said, the idea is interesting but we don't know what to do at the begining unless the counter start.

Then, in my opinion, we don't know how we earn scores at first, do we need to be near to satellites or just avoid them ?

The art is really fun, nice work :)

Where is the audio ? :p

themarioga 2018-08-14 16:08

Sorry no audio :( also I think it needs some more feedback, yep... Thanks for the advice!

scott-steffes 2018-08-15 01:23

The 2.5D effect is cool. You could make the farther away objects a different color (atmospheric perspective) to make it clearer where they are along the Z axis. Even though there's not atmosphere in space :P

themarioga 2018-08-15 09:50

In theory when the objects come close to the player they turn red, but I think they start changing their color too late so it's hard to avoid them. I'll try to improve that, thanks for the tip.

mbrezu 2018-08-15 13:31

Nice idea, liked the implementation a lot. Probably a more feedback when the objects get closer would help, also more feedback when hit. The inertial movement added a lot of fun for me.

borys 2018-08-16 13:03

Really nice concept with 2.5D game. Maybe make movement less flowing, but in overall it's cool entry. Good job!

tomg 2018-08-16 13:31

I think I kept hitting the same object with all 3 of my ships. The game over was abrupt.

I like the visual effect of the objects approaching.

And the hand-drawn art has a nice unique style to it.

tetra 2018-08-16 20:17

As others said I found it a bit slow at the beginning, I could do nothing and just watch it. Did like the style chosen for the visuals. I think if you ramped the speed up by like 200% this would be wacky.

Short bit of gameplayat 42:00ish - https://www.twitch.tv/videos/298139021##

justinmullin 2018-08-23 00:43

Neat effect at the edges of the screen - it really gave the illusion of depth more than I'd expect. The difficulty was pretty low, combined with a slow pace meant it was tough to stay engaged. Cool 2.5d work though!

paulhocker 2018-08-30 00:30

really enjoyed the edge effect you are created - the game was pretty slow though - i think if it was sped up it would be better - good game