Foon →
Ludum Dare Explorer →
LD32 →
Rekyl
Rekyl
By cezel_
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Mood | 424 | 3.20 | | |
| Graphics | 577 | 3.17 | | |
| Audio | 588 | 2.44 | | |
| Innovation | 620 | 2.94 | | |
| Theme | 684 | 3.13 | | |
| Overall | 749 | 2.94 | | |
| Fun | 760 | 2.69 | | |
| Coolness | 2090 | 26 | | |
Comments
jerrre
2015-04-21 19:39
I liked the idea very much. Some tips for a better gameplay expecience in my opinion: The bullet could maybe return not always 180 degrees, but reflect in an angle depending on from where you shoot, otherwise you always get hit if you do not move. Also the first two levels I could just walk past every mouse, and in comparison the level after was very hard. But the idea is very good, and the art also worked well
Nice game. The idea is neat, but the reflection mechanic is not implemented in the best of the ways. It is often nearly impossible to dodge bullets and, though I like its level design, the third level is very hard to beat because of it
It's good and I like the idea but I think you could have a better distinction between walls and floor^^ Good job anyway ;)
orkyorks
2015-04-22 14:30
Cool game! love the particle effects and simple mechanics. I recommend you don't reflect the bullet back though.
nice idea :)
dkoding
2015-04-26 13:33
Interesting to play. Liked the lighting and particle effects. Some more contrast between floor and walls would be nice. Also the bullet should probably be reflected according to real trigonometry and physics and not directly back towards the shooter. Good entry.
slowfrog
2015-04-27 20:21
Nice graphics and lighting effects. The level textures could use a little bit more contrast though: it's difficult to distinguish floor from walls at first.