FoonLudum Dare ExplorerLD18 → DIE ALIEN DIE

DIE ALIEN DIE

By mr-scruffs

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CategoryRankScoreCount
Fun223.4219
Theme94.1119
Graphics54.2619
Overall243.4219
Innovation393.4219
Audio912.2313
Humor622.508
Community1431.638
Coolness166

Comments

sfernald 2010-08-22 21:23

can't use music like that. all resources have to be made during the comp.

greasemonkey 2010-08-22 23:04

ok i'm horrendously stuck on the boss where you have to bash out the eyes so i'm going to stop now

this is what i believe is the second non flixel/flashpunk flash game i've encountered. this is how you make a flash game, and any use of those two libraries should be banned and those intending on using them should retrain because this is how you do flash and those are not.

apparently the music wasn't done within the time period but i'm going to vote as if it was in the hope that this gets points dropped if it wasn't

yes, there is such thing as boss rush but nobody really pulls it off, this does it quite well

far out this game is fun and for like the first flippin' time you don't have to restart from the start every time you die

the interpretation of the theme isn't exotic but it works and it works well

nothing needs to be said on the graphics

audio... the music is quite fitting and there are sound effects

didn't pick up on any humour so N/A

overall, play this game if you've got flash (if you haven't then go pay adobe lots of money because lots of users isn't enough for them to port flash, just look at solaris vs freebsd), and this is the only flash game i've come across which is this flippin' appropriate for flash

community... well, i couldn't see your journal, it would be nice if you posted at least SOMETHING but y'know

almost 2010-08-23 08:28

I beat the third (just dodge everything) form by moving my mouse off the side.
Very fast paced and fun. Music fits, although I suppose you didn't make it.

covenant 2010-08-24 05:23

Nice one... graphics were very good, and the gameplay is interesting... could have used a bigger Window, tbh, and not allow the player outside the game area (I beat most of the levels that way)

mr-scruffs 2010-08-24 17:12

Thanks guys!
I look into taking out the music. I kinda threw it in a couple of minutes before submitting after not sleeping for 48 hours. Shame :(

@GreaseMonkey, thanks man! It's awesome having some positive feedback. I agree with you about the flash/flixel problem: they seem to churn out games which are mostly pretty samey, and always feel like they're missing something. Plus, it's way easier animating in flash, you can knock it over in half the time.
And you're right, about the community aspect. Ludum Dare kinda caught me off guard this weekend. Ah well. Next time hey?

@Almost haha i realized you could do that AFTER i finished up with the game. I'll be sure to fix that up in a later version after the judging finishes. I'm also thinking I'll make the enemies bounce off the sides of the screen.

@Covenant. Same problem. I'm actually regretting not using a bigger window as well. Thanks for the feedback!

spooner 2010-08-27 11:24

Shame you used dodgy music; I was really impressed when I thought it was original! Lovely game and style; screen area could have been a bit bigger.

draknek 2010-08-28 11:35

Borrowed music should not be in a competition entry: if you want to do that you should enter the jam.

The third form is a bit odd in that you don't need to influence the movement of the enemies at all to get them to kill the boss.

The eyes and a mouth form is a massive difficulty spike compared to the previous forms. Among other things, the collision boxes are way too large. In the end I gave up, I would have liked to finish but it just wasn't happening.

You can move the player out of the game area which is a bit weird. Not sure if it's intentional or not.

stqn 2010-09-04 16:20

Oh, too bad, I first thought "yes, at last a good soundtrack", but it turns out you didn't make it... Putting 1 star in audio and overall because of that. Graphics are good and gameplay fun, but it's quite hard to understand how I'm supposed to guide the small enemies.