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Minotaurus
Minotaurus
By lesterpig
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Innovation | 226 | 2.77 | | |
| Community | 326 | 2.50 | | |
| Mood | 386 | 2.23 | | |
| Humor | 438 | 1.57 | | |
| Theme | 472 | 2.29 | | |
| Overall | 523 | 2.29 | | |
| Coolness | 533 | 22 | | |
| Graphics | 536 | 2.07 | | |
| Audio | 594 | 1.00 | | |
| Fun | 651 | 1.50 | | |
Comments
Righty-ho, let's go through each category.
Starting with fun. Unfortunately, due to the general clunkiness of movement, this game was very boring. I would suggest you spend a bit more time working with whatever.style.left and whatever.style.top.
Moving onto innovation. I do like seeing multiplayer games crop up, and I even saw a dead body. Unfortunately there was a lack of innovation involving actually moving around, not even bothering with the keyboard. Aside from that the UI was fairly good.
I felt alone in this game in the context of people who aren't trying to kill me.
Graphically speeaking, it was polished cheap stuff. However, I didn't want to scream at the graphics, so that was good. (I reserve the 1 star category for stuff that makes me want to fork my eyes out)
I didn't hear any audio, so N/A for that.
I don't recall there being any humour, so N/A too.
Moodwise... this game was hard to get into at all. But if I were into that, it would be pretty much par for the course.
Overall, this was a very boring game, and, in my eyes, was a flop. However, I encourage you to explore HTML5 as there's a LOT you can do, and you don't have to worry *too* much about cross-platform issues.
Hi ! Thank's for your comment ;)
So... To my mind, a multiplayer game like that need more than 48hours to be a very nice game.
This game is not completed and probably not correctly balanced.
I wanted to introduce more options, like multiplayer kill, more weapons, more monsters, craft system ... but i had not enought time...
I think that this game could become very interessant and less boring...
Humor ? Oh there is a bit, like minos sentences... Yes it's not very funny ^^'
I'm a french teen, and it's my first ludum dare, I'm very proud of my production... I will probably upgrade the game :]
TIP: You need a walkie-talkie to chat with other player... will you find a friend in this terrible maze ? :O
Multiplayer for an LD game? A bold choice, but unfortunately not a very good one. This style of game seems to lose something without other players, and that loss was felt.
As for the gameplay, it felt fairly clunky. Moving was weird at best, and attacking was like playing whack a mole.
All in all though, it's an impressive game for 48 hours. I wasn't actually able to see any other players, but I assume it works. Nice entry.
I make only multiplayer games, and I've never seen one in a LD... So I said : "Why Not ?"
But... It's really harder than a single player game...
caranha
2011-12-20 21:40
You coded an online multiplayer engine? That is really nice!
The monsters dont attack you if you stay in a room, that is kinda weird. Also, if the position of the player and the monsters in the screen has no meaning, maybe they shouldn't be moving around that much.
Nice work, though!
That's a lot of work for a 48h entry ! Multiplayer engine is a difficult choice for LD ( especially when the theme is "alone" ). Wandering in the labyrinth was fun at the begining, I would like more weapons, monsters etc.