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Resurgon Futuron
Resurgon Futuron
By drpetter
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Innovation | 2 | 4.35 | 23 | |
| Fun | 29 | 3.61 | 23 | |
| Theme | 170 | 2.57 | 23 | |
| Graphics | 30 | 3.87 | 23 | |
| Audio | 231 | 1.53 | 15 | |
| Humor | 248 | 1.80 | 15 | |
| Overall | 37 | 3.52 | 23 | |
| Community | 75 | 3.13 | 15 | |
| Coolness | 67 | 9 | | |
Comments
danik
2011-05-02 16:16
Interesting game.
The controls were good and the circles helped a lot for knowing when you were leaving the sphere.
A little hard to get a grip on the perspective, it "flipped" on me a few times and it felt like the controls got inverted. :P
erik
2011-05-03 01:43
Very cool graphics. It's fun to fly around, but because it can be hard to understand your position, dying can be a bit frustrating.
gopher
2011-05-03 08:05
I want to love this but I was having major depth perception issues with it, hard to tell really where you are or where you're going. Looks and feels great tho, and very original concept
This works for "Build the level you play, too."
mwest
2011-05-03 18:39
Fun flying mechanic, but I also had some difficulty seeing where I'm going, taking away any sense of control / strategy... Very nice graphics!
flyboy
2011-05-04 00:29
I liked this game. The graphics are very cool, I love the circles when leaving the sphere. The controls were a tad undwieldy, and I think the camera being closer to the ship might have helped.
gobo
2011-05-04 02:55
Excellent game, so fun.
Fun game. Controls and camera are very tight - it feels good.
Depth perception is a problem. I recommend lighting up particles near the ship, as if they were illuminated by the ship's thrusters, and likewise having some kind of shadow on the surface which indicates how close you are to it.
The game encourages tedious, safe strategies because the levels are so demanding (you need to collect a very high percentage of the blue particles; maybe reduce this) and unforgiving (you die very easily, and can lose a minute or two's worth of effort). All levels except level 2 are vulnerable to a single degenerate strategy - repeatedly flying parallel lines (in level 4, down the vertical axis, and in levels 3 and 4, looping around outside the sphere until a path is safe and free). Level 2 was far more fun because it was shorter (so risks were more acceptable) and forced you to really engage with the controls.
the-jack
2011-05-04 17:43
This was so pretty and mesmerizing.
The screenshot doesn't really do it justice. Must be played to be appreciated!
Thanks for making this.
Ohh, someonemade an artsy-fartsy game^^ (not serious. we need more of those)
It's quite beautiful in its simplicity.
eli
2011-05-06 12:19
Beautiful and mesmerizer graphics! Spot on. The best part was being able to leave intricate designs behind the jet.
Despite many tries, I couldn't even pass the first level. (And I just spent three years doing spherical integrals [not that that means anything].) I don't think I can add anything that Randomnine hasn't already said (good analysis, that).
Would have been nice to be able to see the other levels. I hope you make an enhanced version incorporating some of the suggestions here.
telluse
2011-05-06 13:38
Very impressive product. Small file size, large gameplay value.
I agree with the general notion that it's very difficult to place yourself within the sphere. Notably I think it's because of a lack of actual depth in the game view. Adding something akin to a minimap to show how deep you're into the sphere would suffice, I think.
Excellent :)
Hi :)
I loved it.
It reminded me of Descent on the PC.
The graphics are very nice like this.. however I think it might help if the camera was *a lot* closer to the vehicle..
I am pretty addicted to this.
*spoiler*
.
.
.
I completed two stages.. then got killed by the ionization trail or whatever it's called...
drpetter
2011-05-09 13:00
Thanks for the comments. Initially I had envisioned a static view of the whole sphere in the center of the screen, sort of placed on a table with a tiny ship flying through it. Turned out too difficult to judge and control the path with completely detached camera like that though, so I made it trailing. Keeping the distance somewhat large was my way of maintaining a bit of that first idea. If I pull it in closer it will probably be easier to play, but maybe less of a unique experience. Attempted a "shadow" projected onto the closest point of the sphere, but it will rotate and lead your position which makes it quite confusing. It would probably have to be limited to some more static direction, like "down", but that has a number of other issues attached. It's not simple and elegant. A map would be distracting as it divides your attention, and it's hard to do in 3D without the same problems as the main gameplay view. We'll see if I get around to doing a polished version with more content and less tedium.
leandro
2011-05-11 17:42
It's a really cool game! but I agree with the other users in the Depth perseption stuff..
Also, I actually kinda liked the work in progress graphics better than the final ones. In the youtube video I could understand the depth pretty well. I think that the purple line trail was easier to understand than de red dots trail. Plus the more separated and bigger stars in the video helped to know where you were placed. Or at least that's the sensation the youtube video gave me.
But seriously, really cool!