Foon →
Ludum Dare Explorer →
LD22 →
Companion
Companion
By roburky
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Graphics | 70 | 3.68 | | |
| Mood | 125 | 3.11 | | |
| Innovation | 168 | 2.95 | | |
| Theme | 277 | 2.83 | | |
| Fun | 347 | 2.35 | | |
| Overall | 377 | 2.63 | | |
| Audio | 388 | 2.07 | | |
| Humor | 389 | 1.69 | | |
| Coolness | 506 | 24 | | |
| Community | 704 | 1.43 | | |
Comments
VERY cool! I love how you interact with the little cube, it seems to have a lot of personality. Is it me or the little square cuddles up with you for a while if it takes damage? I wonder how much of it is intended and how much is just me making it up! All in all, very cool feel to it. Its too bad it doesnt have a goal, Id probably be playing it much longer.
jilius
2011-12-20 18:26
The game would be really good if there were any objectives (which i can see a lot with this), but just wandering around doing nothing just doesn't cut out for me :\.
A restart button (dunno if there's any) after you "die" would be nice too.
The graphics looked nice and fitted the mood.
I really liked this. It had personality and mood in bundles, and I'm glad you experimented.
I think just a bit more feedback/suggested meaning would have gone a long way. I didn't know that I died (or could die), so I was staring confused at my screen for a good 5 seconds. The cube doesn't rotate to movement, making it a bit static until it finally interacts with something--not sure whether that was intentional. And I got into the experience, and definitely enjoyed it, but it didn't really pop because maybe I'm just not somebody who naturally self-imposes stories/meanings to visual interactions. Something more--like tiny hearts that popped up when you're nearby a cube (or maybe that's too bold)--would have really helped me out.
All in all though, pretty awesome experience.
roburky
2011-12-21 01:55
Aaron: Those are all very good criticisms, that I agree with. Dying needs more feedback. The static starting rotation looks a bit weird. It needs some kind of purpose or goal at least as a background to you goofing off playing with the little cube.
FrankieSmileShow: You're not imagining things. :)
Jilius: Yeah, a restart button would have been a good idea.
Thanks for playing and leaving comments, everyone.
stavu
2011-12-21 15:06
I think it's a beautiful game. I absolutely loved it. Personally I was happy just to play around with the little cube, and after a while I got so attached to it that I was willing to defend it with my own cube's life. So personally, I didn't feel like I needed a purpose. What I do think is that there should be a bigger variety of creatures and objects to interact with - things that will make this abstract world more explorable and playful for me and my baby cube. Also, I love the art, though I think the game could benefit from some music or background sounds.
Amazing job :)
kato9
2011-12-21 17:42
Nice visuals and feeling to it. Seems like it could serve as the basis for a more complete game.
I love the graphics and interactions... I hope you keep working on this!
Love the companion-cube.