FoonLudum Dare ExplorerLD34 → GrowingPain

GrowingPain

By ninos

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CategoryRankScoreCount
Coolness351
Humor2372.92
Mood7682.48
Innovation8992.20
Fun9072.28
Theme9322.48
Overall9512.31

Comments

graceavery 2015-12-14 18:55

Could you explain the controls in the game description or text on the starting screen? Just kept losing after 1 second and couldn't figure out what was happening. Thanks for submitting! :)

gemberkoekje 2015-12-14 18:57

Hand... in pain... Score:1160

ninos 2015-12-14 19:09

I have recorded the game instructions with my voice, listen to them in the beggining :D

2015-12-14 19:57

RIP Finger. Needed cheat engine for this shit. Score: 6969

_hopfrog 2015-12-16 02:23

You should write the instructions on your description as well. Also now my fingers hurt.. Great game!

azureaspect 2015-12-18 19:04

I just kept clicking in steady base and the guy didnt seem to not drown. So just conserving energy you win the highest score?
At 2000 mark I just decided to quit and come here post my score :)

By the way, if someone is wondering what you have to do, just keep clicking the guy to not drown!

scorched 2015-12-22 16:34

He doesn't look having problems swimming at all :D

jupiter_hadley 2015-12-29 22:01

Simple, well made game. I included it in my Ludum Dare 34 compilation video series, if you’d like to check it out :) https://youtu.be/-PrUibNueHg

ninos 2016-01-01 11:28

Thanks for support all of you :D

bobrocket 2016-01-01 12:58

It's almost cookie clicker ish. Not bad :)

aurel300 2016-01-01 17:54

This game unleashed the full potential of my mouse button. Score: 25

mike-cullingham 2016-01-01 23:09

Simple concept, but still needs a lot of polish/depth/feel (e.g. bobbing character, moving waves, stamina meter, etc.).

zanzlanz 2016-01-03 06:23

I'm really glad you were able to join the compo! For a really simple game, I think it gets its point across well, which is really cool! Although I hope I never have to spam-click to save someone's life... because clearly it hurts XD

Anyway, if you had more time, definitely focus on making it more interactive. Eye candy and visual/audio feedback go a long way! :D