FoonLudum Dare ExplorerLD34 → Macosa and the Cave by: Stefen Menzel/Andrew Herbst

Macosa and the Cave by: Stefen Menzel/Andrew Herbst

By stefenism

View on Wayback Machine

CategoryRankScoreCount
Audio4143.20
Graphics4573.57
Mood5073.22
Innovation7572.76
Theme8043.30
Overall10102.67
Fun10242.33
Coolness167941

Comments

adamalexander 2015-12-15 06:17

Nice artwork! The controls are really difficult though. The character moves waaaayy too fast, especially when jumping.

karlipoppins 2015-12-19 23:51

Perfect score on the mood, graphics and audio for me. The controls made the game tough to enjoy fully, which is a shame because the rest was just awesome!

frozencow 2015-12-24 21:20

Good looking game. The controls were a bit iffy, but it was still enjoyable to complete the game!

mike-cullingham 2015-12-24 21:31

It didn't seem to size in my firefox browser correctly, and full screen did some weird stuff when I left the room. Interesting (and on theme) concept/mechanics though. Nice job.

neonlare 2015-12-25 18:40

Great style and visuals, the controls are really cumbersome, with the character moving so fast and jumping being really strange with motion, it kind of ends up being really hard to play. Good stuff all around however, and I'm definitely digging the mood this game creates with it's audio and graphics in tow. Thanks for the game!

local-minimum 2015-12-27 16:50

Fantastic art and music. I hope you get around to tweaking the controls. Especially making the character stop faster and not keep the momentum up. There were glitches about where you got if you left some rooms too, e.g. got back to the beginning of the game. Only got to the 4th room, but would have enjoyed playing this game for its style, if only the controls were more manageable. Great entry though.

lythom 2015-12-27 20:56

Hi !

What I like :
- innovative gameplay around the theme
- I could complete the game

What imo could be improved :
- controls : jump is unresponsive and glitchy, walking is out of control, collisions are unpredictable, only the laser is almost accurate (as long as you don't shoot downside). Global rework needed.

overall, the lack of precision in the controls massively lowered my game experience, but it's still a game, and it has qualities, so good job and thanks for the game =)

gjarble 2015-12-27 21:52

I really like how many different ways you demonstrate that the growth mechanic can be used to advance through a level- you definitely prove that this simple idea has enough flexibility to extend to a lot of different level designs. I must admit that I'm not sure why the gun makes the pig creatures explode instead of grow, though.

You're right that the controls are the biggest issue- the post-jam update is definitely a step in the right direction, though I'd still like to see improvements in collision, particularly with the mushrooms and inclined surfaces in general (so you can walk up them instead of having to jump around them).

One other thing: when going backwards through the entrance of a room (for example, exiting out the left side of the second room to go back into the first room), the player character appears at the beginning of the previous room instead of the end. This led me to accidentally restarting a few rooms because I backed up too much in the next room (for example, when I reached the final room with all those enemies, I backed away, accidentally going past the entrance, and thus had to do the previous room with the vertical corridors all over again).

benjamin-soule 2015-12-28 00:22

The control are too nervous. I managed to play until the last level but I abused the collision system which is really glitchy. There's also the problem of spawning zone at the entrance of the level. You can go back but you re teleported at the entrance. So, ifyou press left while dying you can sometime go 2-3 level back... The world itself and the core idea are good. You made me curious about the game and its content.

stefenism 2015-12-28 22:04

Dang thanks y'all! I've been working on improving this game since I've been getting so many nice and helpful comments. I'm due to make some more improvements and content in the next week. Stay posted!