FoonLudum Dare ExplorerLD39 → Power Defense

Power Defense

By daepso

View on ldjam.com

CategoryRankScoreCount
Overall7722.7724
Fun5033.0023
Innovation7792.3323
Theme7162.9523
Graphics5913.0423
Audio5482.2323
Humor5871.8921
Mood7952.0022

Comments

kamikaziuk 2017-07-31 07:15

Needs some more work but i enjoyed it so far. The artstyle is cool, maybe it could have been computers?. Good work.

ikstreamivo 2017-07-31 09:41

Looks great. Maybe you could change the camera controls a bit, though. Pity there is no winning yet :P

quemagalletas 2017-07-31 10:00

Well to be your first game it is quite cool.

Tips for the future:

* Control the spawn of robots, maybe a pool of robots could be cool to avoid a laggy game. * Make the robots damage the walls. * I guess you're using some kind of path finding here, I would recommend you if the robots can't find a path, that they look for a path to a wall, at least make them do something.

Good job here, I would like to see more jams from you!

mads 2017-08-02 07:44

Great game, i like the 'no-grid' approach to tower defences. Nice work for a first entry. It is indeed like a prototype but definitely playable.

A few tips for the future - Provide at bit more time before the enemies start spawning. - Make a green/red model to show if a buiding can be build at the current location. - Maybe increase the health of the runners instead of spawning more. My game became unplayable as several thousand runners becase stuck at the spawn point :).

wheffle 2017-08-02 09:30

Cool idea and good visuals. Needed a little playtesting though. The tanks were way too... well, tanky. Even 'cheating' I had a hard time taking out any waves before the FPS dropped due to all the action. Lots of potential, just needs some balancing!

daepso 2017-08-02 18:04

Thank you all for your feedback :grin: You point me out some really nice ideas to improve my game.

furesu 2017-08-02 18:35

+1 for all mentioned above. My pc almost crashed (joking) :smiley: The idea is good, make some interface upgrades and so on and this gonna be cool defender game!

supremefist 2017-08-02 18:38

The implementation and the ideas are really good! Very well done for your first game with Unity! Just needs balance, but otherwise good concept and execution!

huvaakoodia 2017-08-02 18:45

It's a start alright. The flashing lights are a neat too.

Eh... I ran out of things to say. This doesn't happen often.

daniilgaponov 2017-08-02 18:45

Good job! Nice graphics and a lot of fun, but it needs a lot of improvements, especially balance and optimization (after 10 minutes of play my FPS droped below 1 :P).

cnoble 2017-08-03 00:28

In your description, you said there is no win condition except when the game slows down so I made that my goal. Building up a Fort Knox didn't take too long and it wasn't too much more than 5 minutes and my FPS dropped to about 1 frame a second. It was fun though!! I would just figure out a way to try and clean up the performance issues and you will have a nice little project! :)

I went back after a while and played it again. I found it much more enjoyable to trap the little boxes in their spawning area than around my player. It seemed more efficient that way :)

sarah 2017-08-03 05:28

I really like the free placement of weapons and the way the enemies came directly, good job overall :)

moosalicious 2017-08-03 10:46

I had a lot of fun precisely because the game was breaking so hard :) but as noted, there should probably be a set route in which you're not allowed to place towers for example

surovyi 2017-08-05 11:27

Good job man, even for not quite finished version it seems not bad that you managed to make a runtime building system and simple AI. Dropped my FPS to 3 before I quit. Nice. :nerd:

sleepystudios 2017-08-19 13:13

The graphics were good and it was certainly polished but I do think you should've made it so enemies could destroy your placed entities since my immediate first reaction was to just surround myself.