lord-bobyness 2013-04-28 02:08
damm. Forgot the potato :(
Foon → Ludum Dare Explorer → LD26 → 2 Button RTS
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2059 |
damm. Forgot the potato :(
Interesting, not really into the idea of making gameplay the main thing for minimalism though, you just end up watching most of the time.
Cool game
@lightsoda
Not making the theme the main drive behind the gameplay mechanics is the cheap way of taking on the challenge of a Ludum Dare. This is how we end up with hundreds of games that have been obviously shoehorned into it; lots of platformers with the theme pushed into their "story" or, in this case, a helluva lot of simplistic games with geometric visuals. And simplicity doesn't equal minimalism.
Having to "watch" a game is not the theme's fault; is a bad design's fault.
So Kudos to the developer for going all out on the design front :)
Very interesting entry! There's something fascinating about the behavior of those little fellas: the way they look for cover behind the gray squares; how they run for it when the line is pushed forward, or the doggedly resistence of the enemies once the line has gone over the last 10% of the field. And all of that, controlled with just 2 buttons.
It's a great example of the right use of the theme: distilling one of the genre mechanics to its purest form, stripped of all that's unnecessary. That's minimalism for you.
The music was nice, but became somewhat grating after a while. Maybe the loop is too short.
Congratulations! :)
This was interesting, but I do think lightsoda had a point with the issue of just watching the whole time. That said, it was still very entertaining. Anything that allows me to force hundreds of little AI minions to fight to the deletion is pretty sweet by my standards.
That there was music was nice, and the music wasn't bad, it just felt a bit wrong for a war game, however non-violent.
All in all, I liked it, especially as I was fine able to do what I've always wanted to do in an RTS: Scream CHAAAAAAARGE! with no further plan, and actually succeed.
I think there could be a lot behind this, but didn't feel like my choice of where to put the line made a huge impact. Got boring pretty quick to just be sitting and watching. Also, Space and Shift are bad key choices especially when space moves you up and shift moves you down...
Maybe you could use the engine and give players more choices about troop movements.