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DungeonPlane
DungeonPlane
By sparrow
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 2.75 | 4 | |
| Fun | | 2.75 | 4 | |
| Innovation | | 2.50 | 4 | |
| Theme | | 3.00 | 4 | |
| Graphics | | 3.33 | 5 | |
| Mood | | 2.75 | 4 | |
Comments
Flying feels a bit weird, doesn't quite rotate the way I expect it to, there's some kind of bounce back going on, is it rotating around the camera rather than the plane..? Either way, shame you didn't get more done on this.
Good work! It took me awhile to understand how to fly the plane but eventually I figured it out. I would recommend putting the player in a bigger space because as @lightsoda said, I was bouncing off walls like crazy. That being said I really liked the art work. I'm always a fan of pixel art in 3d games!
After making it to the second room I kinda just flew in circles as i think thats the entire game. If i missed something let me know.
Feel free to check out my game! https://ldjam.com/events/ludum-dare/41/waverush
Interesting mix, hope you can finish the next one! Rotating was weird sometimes, felt inconsistent. I'd recommend checking a few articles about gimbal lock, and trying to replicate flying sims or spaceship games' movement: nailing a flying movement that feels right is pretty damn hard!
It was a really nice work for your first game with Unity! Hope you liked the engine!
It's fun!) I like the unusual flight simulators. Controls and camera need to be better, but it great for your first game
p.s. You can check out our games) https://ldjam.com/events/ludum-dare/41/good-hamster-dead-hamster https://ldjam.com/events/ludum-dare/41/tanktris